alle "regeln" die ich für die gods kenn
All 3 God Cards are level 10 Monsters, their attribute is Divine and their type is Divine-Beast.
1.. The EGC are not affected by Trap and Magic cards including your own
equipment Magic cards, Monster Reborn, Call of the Haunted, etc.
2.. God Cards do run over damage ("trample") to their opponent's life points
even if the defending monster is in defense mode (the same as the effect of Mad
Sword Beast or Fairy Meteor Crush).
3.. If you are having them be affected by Magic and trap cards, the effects
only last for one turn. If you Monster Reborn Obelisk, he only stays out until
your next standby phase or if your opponent puts Spell Binding Circle on your
Slifer, it is released on your next turn.
Obelisk the Tormentor (GBI-002)
Obelisk is probably the weakest of the three God Cards, but at the same time he is the easiest to add to an existing deck with little or no modification. Basically he is a big, beat down monster with 4000 Att./4000 Def. His 4000-attack power can easily be enhanced with cards like Axe of Despair, Mage Power, United We Stand, and Megamorph (which can give him a life point crushing 8000 attack strength). The only thing you have to do is get him out on the field and let him destroy your opponent's monsters and life points. Adding him to a
standard beat down deck is easy. Make sure to include cards to destroy your opponent's traps and magic cards such as Harpie's Feather Duster and Heavy Storm because you don't want Obelisk to run into a Magical Cylinder or even an Enchanted Javelin. I would also include 3 copies of Nimble Momonga (MRL-086) and a Cyber Jar since these cards can give you two or three monsters on the field to use to tribute. Mystic Tomatoes, though they have a low 1400 Attack Strength, can be set in defense mode and when they are killed you can get another dark monster out to be used as a tribute for Obelisk. Also Ritual Summoned monsters would work well in this type of deck, since they allow you to summon an extra monster during your turn. I would suggest using the Masked Beast since it's the biggest beat down ritual monster available at this time but even Crab Turtle or a smaller Ritual Monster could be used if you're only going to
turn around and tribute it for Obelisk. If you are going to add Ritual Monsters to any deck you should use at least two copies of Sonic Bird and Senju of the Thousand Hands in order to make the Ritual Summon dynamic work properly. If you are having trouble keeping 3 tribute monsters on the field, you could use a couple copies of Soul Exchange (SDY-041) in your deck. But remember, if you Soul Exchange one of your opponent's monsters as a tribute for Obelisk, you must skip your Battle Phase, which means The Tormentor could be destroyed by your opponent during his turn before you even get to attack with him.
The Winged Dragon of Ra (GBI-003)
This God Card can be extremely powerful, but is more difficult to use than Obelisk. Because its attack and defense strength is determined by the combined attack and defense strength of the monsters which you tribute to bring it to the field, you need to sacrifice big monsters if you want to make Ra big enough to make it worth playing. I would suggest adding Ra to a Beat-down Dragon Deck. Tributing BEWD, Tri-Horned Dragon, or even REBD can easily give Ra over 8000 attack strength. The new Legacy of Darkness expansion contains some powerful dragons and other cards that will help out dragon decks and make them more powerful than they ever were before. In order to get three large dragons on the field I would suggest using the Lord of Dragons/ Dragon Summoning Flute combination along with Monster Reborn, Call of the Haunted, and Premature Burial. You can use equipment cards like Axe of Despair and Megamorph on the creatures you are going to tribute, that way Ra gets additional attack power even though those equipment cards are going to go to the graveyard. I've also found that Relinquished works well with Ra, even though he's not normally found in a Dragon Type Deck, because you can relinquish your opponent's biggest monster and then use Relinquished as one of your tributes for Ra; giving Ra the power of your opponent's monster and destroying it at the same time. Relinquished is also good for taking control of one of your opponent's face down monsters, after you have Ra on the field, to clear the way for a direct Ra attack while keeping cards like Penguin Soldier, Man-Eater Bug and Cyber Jar from being activated.
Slifer the Sky Dragon (GBI-001)
This might be the most powerful of the three God Cards, but it is definitely the most difficult to use. Slifer's attack/ defense strength depend on the number of cards its owner has in their hand, for each card Slifer gains 1000 ATT & DEF. Because of this, you need to support his ability with an entire deck dynamic as well as building a deck that will allow you to tribute three monsters to get him
out on the field. Because of the special cards you are going to need to make Slifer effective, the Sky Dragon deck has to be classified as a Gimmick deck. Here I combined Slifer's dynamic with another Gimmick deck, the Toon World Deck, and found it to be quite compatible, but you can use Slifer and the cards I show to support him in several different types of decks. First of all you need to use cards like Nimble Momonga, Cyber Jar, and Soul Exchange so that you will be able to summon Slifer at all. Fortunately, these cards also work well with the Toon World deck dynamic, which is one reason I thought of trying Slifer with the Toon Deck. Then you need the extra cards that Slifer needs to make him huge, these are from