Ryo B.
Demon
tja, hab jetzt einfach mal gepostet, das ist der Booster der nach SOD kommt und in Japan shcon draussen ist, (hab mri direkt mal ein paar booster bei nem Typen aus Japan bestellt, ebay rockt!!)
Ich finde das durch diesen Booster Wind bzw. Harpien (!!) Decks geboostet werden, schließlich gibt es schon drei neue Harpien, schade ist nur, das sie alle als Harpy Lady behandelt werden, das heißt jeweils nur einmal ins Deck können und mit Cyber Harpie ist dann auch Essig. Aber ein Harpien-Deck würd ich dan doch mal gerne sehen.
Aber die wohl geilsten sind God of World Creation, der wahrscheinlich bald Staple sein wird udn Fire Emperor Testaros, der auch eine coole sache für Handdestruction und Burner ist, also mir gefällt der booster, ist wirklich wieder sehr innovativ.
RDS-JP001
Artificial Woodman 18
Fire/Machine/5/500/2500
RDS-JP002
Mighty Guard
Earth/Machine/4/500/1200
RDS-JP003
Magical Goods Transport Train - Bokochi
Dark/Machine/2/500/500
RDS-JP004
Harpy Girl
Wind/Bird/2/500/500
RDS-JP005
God of World Creation
Light/Thunder/Effect/8/2300/3000
Choose a monster from your Cemetery, discard one card from your hand and Special
Summon the chosen monster to the Field. This effect can only be used once per turn,
and you may not Special Summon this card from the Cemtery.
Ultra/Ultimate Rare
RDS-JP006
Avatar of World Creator
Light/Warrior/Effect/4/1600/1500
You may sacrifice this card from the Field to Special Summon a [God of World Creation] from
your hand to the Field.
RDS-JP007
Ultimate Insect Level 3
Wind/Insect/Effect/3/1400/900
When this card is Special Summoned by the effect of [Ultimate Insect Level 1] and it is face-up on the Field,
the attack strength of all of your opponent's monsters are decreased by 300. During your Standby Phase,
you may sacrifice this card to Special Summon a [Ultimate Insect Level 5] from your hand or deck.
Rare
RDS-JP008
Mystic Swordsman Level 6
Earth/Warrior/Effect/6/2300/1700
This card may only be Normal Summoned while it's Set. When this card battles
an opponent's monster that is in face-down defense mode, destroy that monster without
going into Damage Calculation. The monster that was destroyed throught this effect can be returned
to the top of it's owner's deck.
Ultra Rare/Ultimate Rare
RDS-JP009
Slient Swordsman Level 3
Light/Warrior/Effect/3/1000/1000
Negate all of the opponent's Magic Cards effects that target this card. During your next
Standby Phase, you may sacrifice this card to Special Summon a [Slient Swordsman Level 5]
from your hand or Deck to the Field.
Ultra/Ultimate Rare
RDS-JP010
Penguin Nightmare
Water/Aqua/Effect/4/900/1800
Reverse: Return one of your opponent's cards on the Field to his/her hand.
While this card is face-up on the Field, increase the attack strengh of all Water Main-Type
monsters by 200.
RDS-JP011
Strong Supporter - Mecha Heavy Weapon
Dark/Mchine – Union/Effect/3/500/500
Once during your Main Phase, you may treat this card as an Equipment Card and equip
it on one of your face-up Machine sub-type monsters, or remove it from being an equipment
and place it in face-up attack mode. Increase the attack strength of the equipped monster
by 800. A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed by Battle, destroy this card instead.
RDS-JP012
Perfect Machine King
Earth/Mchine/Effect/8/2700/1500
While this card is on the Field, increase this monster's attack strengh by 500 for each Machine
on the Field except this one.
Ultra/Ultimate Rare
RDS-JP013
Element Magician
Ligth/Spellcaster/Effect/4/1500/1200
When another of the following types of monsters exists on the Field, this
monster gains the effects below in accordance with the type:
• Water: This card's control cannot be changed.
• Wind: When this card successfully destroys an opponent's monster, you may attack with
this card again
RDS-JP014
Element Saurus
Dark/Dinosaur/Effect/4/1500/1200
When another of the following types of monsters exists on the Field, this
monster gains the effects below in accordance with the type:
• Fire: Increase this card's attack by 500.
• Earth: Negate the effect of a monster destroyed by this card throught battle.
RDS-JP015
Big Mysterious Bird of Foggy Valley
Wind/Bird/Effect/6/2400/1400
When this card is sent to the Cemtery from your hand, shuffle this card back
to your deck.
RDS-JP016
Samurai of One-Hit Kill
Wind/Warrior/Effect/41200/1200
When this card battles, at the beginning of Damage Step, flip a coin and guess.
If you're right, the opponent's monster is destroyed by this effect.
Rare
RDS-JP017
Harpy Lady #1
Wind/Bird/Effect/4/1300/1400
This monster is treated as [Harpy Lady]. When this card is on the Field,
the attack strengh of all Wind Main-Type monsters are increased by 300.
RDS-JP018
Harpy Lady #2
Wind/Bird/Effect/4/1300/1400
This monster is treated as [Harpy Lady]. The effect of effect monsters this card
destroys are negated.
RDS-JP019
Harpy Lady #3
Wind/Bird/Effect/4/1300/1400
This monster is treated as [Harpy Lady]. The opponent's monster battling with this
card cannot attack during the next two opponent's battle phase.
RDS-JP020
Reversed Spirit of Flame
Fire/Fire/Effect/3/300/200
This card can attack opponent's lifepoint directly even he/she have monster
on his/her Field. When this card successfully attacks your opponent directly, increase
this monster's attack strength by 1000.
RDS-JP021
Fire Emperor - Testaros
Fire/Pyro/Effect/6/2400/1000
When this card is successfully Sacrifice Summoned, randomly discard one card from the opponent's hand.
If the selected card is a Monster card, reduce your opponent's Life Points by the level of the monster x 100.
Super/Ultimate Rare
RDS-JP022
Eagle Eye
Wind/Bird/Effect/3/1300/1200
No Trap Cards can be activated when this card is being successfully
Normal Summoned to the Field.
RDS-JP023
The Gorgeous Inflitrating Worker
Earth/Warrior/Effect/3/1300/1200
No trap cards can be activate when this card is being successfully
Normal Summoned to the Field.
RDS-JP024
Invading Flame
Fire/Fire/Effect/3/1300/1200
No trap cards can be activated when this card is being successfully
Normal Summoned to the Field.
RDS-JP025
Devil Manta
Water/Aqua/Effect/3/1300/1200
No trap cards can be activated when this card is being successfully
Normal Summoned to the Field.
RDS-JP026
Dark Warrior - Beowulf
Dark/Bast-Warrior/Effect/4/1600/600
When this card is face-up on the Field, your opponent cannot activates Trap
Cards during the Battle Phase.
RDS-JP027
Mirage Dragon
Light/Dragon/Effect/4/1600/600
When this card is face up on the field, your opponent cannot activate Trap
Cards during Battle Phase.
RDS-JP028
Explosive Flame Union Body - Gaia Soul
Fire/Fire/Effect/4/2000/0
You may sacrifice up to two Fire sub-type monsters on your Field, when
this effect is used, increase the attack strength of this card by the
number of monsters sacrificed throught the effect x 1000. When this card attacks
a monster in defense mode, if the attack strength of this card exceeds the defense
strength of that card, do damages to your opponent equal to the difference. This
card is destroyed at the end of Battle Phase.
Rare
RDS-JP029
Fire Fox
Fire/Fire/Effect/2/300/200
At the End Phase this card is destroyed as a result of a battle while it was in face-down defense
mode, Special Summon this card to the Field. This card cannot be use as sacrificed for a
Sacrifice Summon.
RDS-JP030
Giant Battleship - Big Core
Dark/Machine/Effect//6/2300/1100
When this card is successfully Sacrificed Summoned, put 3 Magic Counters on this card. This card
cannot be destroyed as a result of a battle. Whenever this card battles, remove one
counter at the end of the Damage Step. When this card battles with no counters on it,
destroy this card at the end of Damage Step.
Super/Ultimate Rare
RDS-JP031
Transformable Machine - Cannon Dragon
Dark/Machine/Effect/7/2800/2000
You can Normal Summon this card to the Field without Sacrificing any monsters. If you do,
this card's attack and defense strength are halved.
Rare
RDS-JP032
Magic Equip Machine Car - D51
Dark/Machine/Effect/4/1400/1000
Reverse: Draw one card. If there are [Magical Goods Transport Train -
Bokochi] face-up on the Field, draw cards equal to the number of them.
Rare
RDS-JP033
Trap Treating Group - Team A
Fire/Machine/Effect/2/300/400
This effect can be activated during your opponent's turn. When your opponent activates
a Trap card, you may sacrifice this card while it is face-up to negate the activation of that
card and destroy it.
Rare
RDS-JP034
Alchemy Creature - Wolumos
Light/Plant/Effect/4/1600/1600
You may change this card's Main-Type. This effect can only be activated once per turn.
RDS-JP035
Dragon Knight of Dark Realm - Dark Sword
Dark/Warrior/Fusion/Effect/6/2200/1500
[Warior of Dark Realm - Dark Sword] + [Black Dragon]
When this card does Battle Damage to the opponent, you may choose up to 3 cards from
his/her Cemetery and remove them from the game.
Rare
RDS-JP036
Moke Moke King
Light/Fairy/Fusion/Effect/6/300/100
[Moke Moke] + [Moke Moke] + [Moke Moke]
When this card leaves the Field, you may Special Summon any number of [Moke
Moke] from your Cemetery to the Field.
RDS-JP037
Continuous Magic
Instant Magic
You may activate this card when you activate a Normal Magic card. Discard your hand,
this card's effect would become same as the Magic Card's effect.
RDS-JP038
Harpy's Hunting Range
Field Magic
When you Summon or Special Summon a [Harpy Lady] or [Harpy Lady Triplet], destroy
a Magic or Trap card on the Field. The attack and defense strengthts of all face-up
Bird sub-type monsters on the Field by 300.
RDS-JP039
Triangle X Spark
Normal Magic
Until the End Phase of your turn, all [Harpy Lady Triplet]'s attack strenghts become 2700,
your opponent cannot activate Trap cards, nd negate the effect of all Trap Cards on the opponent's Field.
Super/Ultimate Rare
RDS-JP040
The Theft Jewelry
Equipment Magic
When the Monster card this card equipped to is destroyed as a result of a Battle and sent
to the Cemetery, you may choose one of the following effects and activate:
• Draw 1 card from your deck
• Randomly discard one card from your opponent's hand.
Rare
RDS-JP041
Machine Duplication Technique
Normal Magic
Choose one Machine sub-type monster with an attack strength 500 or less on your Field to
activate this card. Special Summon up to 3 copies of the chosen card from your Deck to the Field.
Rare
RDS-JP042
Flint
Equipment Magic
The equipped monster cannot change it's mode nor attack. Decrease the attack
strength of the equipped monster by 300. When the equipped monster is destroyed, this
card's controller choose another monster on the field and equip it on that monster.
Rare
RDS-JP043
Angry Moke Moke
Continuous Magic
When there's a [Moke Moke] face-up on your Field, and one of your Angel sub-type monsters
on the Field is destroyed, until the End Phase of that turn, the attack strength of the [Moke Moke] on your Field becomes 2000.
RDS-JP044
Digging Out
Normal Magic
Discard one card from your hand, return one monster card on the Field to the top
of it's original owner's deck.
RDS-JP045
Reversal of Dead
Normal Magic
Discard one card from your hand. Choose one monster card in your Cemtery and put it into your hand.
Super/Ultimate Rare
RDS-JP046
Big Cannon of Castle Wall Destruction
Equipment Magic
When the equipped monster attacks a monster in face-down defense mode, increase
the attacking monster's attack by 1500.
RDS-JP047
Weight Reduction
Magic - Continuous
Shuffle a Level 7 or highermonster from your hand to your Deck. Draw 1
card. You only user this effect once per turn.
RDS-JP048
[Retreat of Evil Air]
Instant Magic
Discard one card from your hand. Destroy all face-up Continuous Trap cards
on the Field.
RDS-JP049
Tragedy of Guillotine
Normal Trap
This card can be activated when your opponent switches a monster from face-up attack
to face-up defense. Destroy all defense mode monsters on your opponent's Field.
Super/Ultimate Rare
RDS-JP050
Judgment of Sky
Counter Trap
Discard one card from your hand, negate the activation of the effect of an Effect Monster and destroy that Monster.
Super/Ultimate Rare
RDS-JP051
Jar of Heart Weight
Continuous Trap
Select two set Magic/Trap Cards on the Field to activate this card. When this card
is on the Field, the chosen Magic/Trap Cards cannot be activated.
RDS-JP052
Rare Metal Conversion - Magic Reflex Armor
Continuous Trap
Choose a face-up Monster Card on your Field, increase that monster's attack by 500.
You may choose to negate a Magic card's effect that targets the chosen card. When the
chosen monster leaves the Field, destroy this card.
Rare
RDS-JP053
Kozaaki's Research Effect
Normal Trap
Look at the top 3 card of your deck. Put them back to top of your deck in any
order.
RDS-JP054
Mind Hack
Normal Trap
Pay 500 Life Points. Look at your opponent's hand and all of his/her face-down cards.
RDS-JP055
Wind Forest Fire Mountain
Normal Trap
When there are a Fire, Water, Wind, and Earth Main-Type monsters face-up on the Field,
you can activate this card. Choose one of the following effect to activate:
• Destroy all monster on opponent's field
• Destroy all Magic/Trap cards on opponent's field
• Randomly discard two card from your opponent hand
• Draw two card
RDS-JP056
Chain Mine
Continuous Trap
Whenever a Trap card is activated, do 1000 damage to the player who used that
Trap Card.
RDS-JP057
Pikeru's Magical Formation
Normal Trap
Until the End Phase of this turn, all damages done by card effects to this card's
controller become 0.
Super/Ultimate Rare
RDS-JP058
Cleaning of Magical Power
Normal Trap
Discard one card from your hand. Destroy all face-up Continuous Magic on the
field.
RDS-JP059
Astral Barrier
Continuous Trap
When your opponent attacks one of your monsters, you may redirect that attack to
your Life Points.
RDS-JP060
Supporting Shoot
Normal Trap
This card can be activated during at Damage Step when your opponent attacks one of your
monsters. Choose another monster on your Field and add it's attack strength
to the monster targeted of the attack.
Rare
Ich finde das durch diesen Booster Wind bzw. Harpien (!!) Decks geboostet werden, schließlich gibt es schon drei neue Harpien, schade ist nur, das sie alle als Harpy Lady behandelt werden, das heißt jeweils nur einmal ins Deck können und mit Cyber Harpie ist dann auch Essig. Aber ein Harpien-Deck würd ich dan doch mal gerne sehen.
Aber die wohl geilsten sind God of World Creation, der wahrscheinlich bald Staple sein wird udn Fire Emperor Testaros, der auch eine coole sache für Handdestruction und Burner ist, also mir gefällt der booster, ist wirklich wieder sehr innovativ.
RDS-JP001
Artificial Woodman 18
Fire/Machine/5/500/2500
RDS-JP002
Mighty Guard
Earth/Machine/4/500/1200
RDS-JP003
Magical Goods Transport Train - Bokochi
Dark/Machine/2/500/500
RDS-JP004
Harpy Girl
Wind/Bird/2/500/500
RDS-JP005
God of World Creation
Light/Thunder/Effect/8/2300/3000
Choose a monster from your Cemetery, discard one card from your hand and Special
Summon the chosen monster to the Field. This effect can only be used once per turn,
and you may not Special Summon this card from the Cemtery.
Ultra/Ultimate Rare
RDS-JP006
Avatar of World Creator
Light/Warrior/Effect/4/1600/1500
You may sacrifice this card from the Field to Special Summon a [God of World Creation] from
your hand to the Field.
RDS-JP007
Ultimate Insect Level 3
Wind/Insect/Effect/3/1400/900
When this card is Special Summoned by the effect of [Ultimate Insect Level 1] and it is face-up on the Field,
the attack strength of all of your opponent's monsters are decreased by 300. During your Standby Phase,
you may sacrifice this card to Special Summon a [Ultimate Insect Level 5] from your hand or deck.
Rare
RDS-JP008
Mystic Swordsman Level 6
Earth/Warrior/Effect/6/2300/1700
This card may only be Normal Summoned while it's Set. When this card battles
an opponent's monster that is in face-down defense mode, destroy that monster without
going into Damage Calculation. The monster that was destroyed throught this effect can be returned
to the top of it's owner's deck.
Ultra Rare/Ultimate Rare
RDS-JP009
Slient Swordsman Level 3
Light/Warrior/Effect/3/1000/1000
Negate all of the opponent's Magic Cards effects that target this card. During your next
Standby Phase, you may sacrifice this card to Special Summon a [Slient Swordsman Level 5]
from your hand or Deck to the Field.
Ultra/Ultimate Rare
RDS-JP010
Penguin Nightmare
Water/Aqua/Effect/4/900/1800
Reverse: Return one of your opponent's cards on the Field to his/her hand.
While this card is face-up on the Field, increase the attack strengh of all Water Main-Type
monsters by 200.
RDS-JP011
Strong Supporter - Mecha Heavy Weapon
Dark/Mchine – Union/Effect/3/500/500
Once during your Main Phase, you may treat this card as an Equipment Card and equip
it on one of your face-up Machine sub-type monsters, or remove it from being an equipment
and place it in face-up attack mode. Increase the attack strength of the equipped monster
by 800. A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed by Battle, destroy this card instead.
RDS-JP012
Perfect Machine King
Earth/Mchine/Effect/8/2700/1500
While this card is on the Field, increase this monster's attack strengh by 500 for each Machine
on the Field except this one.
Ultra/Ultimate Rare
RDS-JP013
Element Magician
Ligth/Spellcaster/Effect/4/1500/1200
When another of the following types of monsters exists on the Field, this
monster gains the effects below in accordance with the type:
• Water: This card's control cannot be changed.
• Wind: When this card successfully destroys an opponent's monster, you may attack with
this card again
RDS-JP014
Element Saurus
Dark/Dinosaur/Effect/4/1500/1200
When another of the following types of monsters exists on the Field, this
monster gains the effects below in accordance with the type:
• Fire: Increase this card's attack by 500.
• Earth: Negate the effect of a monster destroyed by this card throught battle.
RDS-JP015
Big Mysterious Bird of Foggy Valley
Wind/Bird/Effect/6/2400/1400
When this card is sent to the Cemtery from your hand, shuffle this card back
to your deck.
RDS-JP016
Samurai of One-Hit Kill
Wind/Warrior/Effect/41200/1200
When this card battles, at the beginning of Damage Step, flip a coin and guess.
If you're right, the opponent's monster is destroyed by this effect.
Rare
RDS-JP017
Harpy Lady #1
Wind/Bird/Effect/4/1300/1400
This monster is treated as [Harpy Lady]. When this card is on the Field,
the attack strengh of all Wind Main-Type monsters are increased by 300.
RDS-JP018
Harpy Lady #2
Wind/Bird/Effect/4/1300/1400
This monster is treated as [Harpy Lady]. The effect of effect monsters this card
destroys are negated.
RDS-JP019
Harpy Lady #3
Wind/Bird/Effect/4/1300/1400
This monster is treated as [Harpy Lady]. The opponent's monster battling with this
card cannot attack during the next two opponent's battle phase.
RDS-JP020
Reversed Spirit of Flame
Fire/Fire/Effect/3/300/200
This card can attack opponent's lifepoint directly even he/she have monster
on his/her Field. When this card successfully attacks your opponent directly, increase
this monster's attack strength by 1000.
RDS-JP021
Fire Emperor - Testaros
Fire/Pyro/Effect/6/2400/1000
When this card is successfully Sacrifice Summoned, randomly discard one card from the opponent's hand.
If the selected card is a Monster card, reduce your opponent's Life Points by the level of the monster x 100.
Super/Ultimate Rare
RDS-JP022
Eagle Eye
Wind/Bird/Effect/3/1300/1200
No Trap Cards can be activated when this card is being successfully
Normal Summoned to the Field.
RDS-JP023
The Gorgeous Inflitrating Worker
Earth/Warrior/Effect/3/1300/1200
No trap cards can be activate when this card is being successfully
Normal Summoned to the Field.
RDS-JP024
Invading Flame
Fire/Fire/Effect/3/1300/1200
No trap cards can be activated when this card is being successfully
Normal Summoned to the Field.
RDS-JP025
Devil Manta
Water/Aqua/Effect/3/1300/1200
No trap cards can be activated when this card is being successfully
Normal Summoned to the Field.
RDS-JP026
Dark Warrior - Beowulf
Dark/Bast-Warrior/Effect/4/1600/600
When this card is face-up on the Field, your opponent cannot activates Trap
Cards during the Battle Phase.
RDS-JP027
Mirage Dragon
Light/Dragon/Effect/4/1600/600
When this card is face up on the field, your opponent cannot activate Trap
Cards during Battle Phase.
RDS-JP028
Explosive Flame Union Body - Gaia Soul
Fire/Fire/Effect/4/2000/0
You may sacrifice up to two Fire sub-type monsters on your Field, when
this effect is used, increase the attack strength of this card by the
number of monsters sacrificed throught the effect x 1000. When this card attacks
a monster in defense mode, if the attack strength of this card exceeds the defense
strength of that card, do damages to your opponent equal to the difference. This
card is destroyed at the end of Battle Phase.
Rare
RDS-JP029
Fire Fox
Fire/Fire/Effect/2/300/200
At the End Phase this card is destroyed as a result of a battle while it was in face-down defense
mode, Special Summon this card to the Field. This card cannot be use as sacrificed for a
Sacrifice Summon.
RDS-JP030
Giant Battleship - Big Core
Dark/Machine/Effect//6/2300/1100
When this card is successfully Sacrificed Summoned, put 3 Magic Counters on this card. This card
cannot be destroyed as a result of a battle. Whenever this card battles, remove one
counter at the end of the Damage Step. When this card battles with no counters on it,
destroy this card at the end of Damage Step.
Super/Ultimate Rare
RDS-JP031
Transformable Machine - Cannon Dragon
Dark/Machine/Effect/7/2800/2000
You can Normal Summon this card to the Field without Sacrificing any monsters. If you do,
this card's attack and defense strength are halved.
Rare
RDS-JP032
Magic Equip Machine Car - D51
Dark/Machine/Effect/4/1400/1000
Reverse: Draw one card. If there are [Magical Goods Transport Train -
Bokochi] face-up on the Field, draw cards equal to the number of them.
Rare
RDS-JP033
Trap Treating Group - Team A
Fire/Machine/Effect/2/300/400
This effect can be activated during your opponent's turn. When your opponent activates
a Trap card, you may sacrifice this card while it is face-up to negate the activation of that
card and destroy it.
Rare
RDS-JP034
Alchemy Creature - Wolumos
Light/Plant/Effect/4/1600/1600
You may change this card's Main-Type. This effect can only be activated once per turn.
RDS-JP035
Dragon Knight of Dark Realm - Dark Sword
Dark/Warrior/Fusion/Effect/6/2200/1500
[Warior of Dark Realm - Dark Sword] + [Black Dragon]
When this card does Battle Damage to the opponent, you may choose up to 3 cards from
his/her Cemetery and remove them from the game.
Rare
RDS-JP036
Moke Moke King
Light/Fairy/Fusion/Effect/6/300/100
[Moke Moke] + [Moke Moke] + [Moke Moke]
When this card leaves the Field, you may Special Summon any number of [Moke
Moke] from your Cemetery to the Field.
RDS-JP037
Continuous Magic
Instant Magic
You may activate this card when you activate a Normal Magic card. Discard your hand,
this card's effect would become same as the Magic Card's effect.
RDS-JP038
Harpy's Hunting Range
Field Magic
When you Summon or Special Summon a [Harpy Lady] or [Harpy Lady Triplet], destroy
a Magic or Trap card on the Field. The attack and defense strengthts of all face-up
Bird sub-type monsters on the Field by 300.
RDS-JP039
Triangle X Spark
Normal Magic
Until the End Phase of your turn, all [Harpy Lady Triplet]'s attack strenghts become 2700,
your opponent cannot activate Trap cards, nd negate the effect of all Trap Cards on the opponent's Field.
Super/Ultimate Rare
RDS-JP040
The Theft Jewelry
Equipment Magic
When the Monster card this card equipped to is destroyed as a result of a Battle and sent
to the Cemetery, you may choose one of the following effects and activate:
• Draw 1 card from your deck
• Randomly discard one card from your opponent's hand.
Rare
RDS-JP041
Machine Duplication Technique
Normal Magic
Choose one Machine sub-type monster with an attack strength 500 or less on your Field to
activate this card. Special Summon up to 3 copies of the chosen card from your Deck to the Field.
Rare
RDS-JP042
Flint
Equipment Magic
The equipped monster cannot change it's mode nor attack. Decrease the attack
strength of the equipped monster by 300. When the equipped monster is destroyed, this
card's controller choose another monster on the field and equip it on that monster.
Rare
RDS-JP043
Angry Moke Moke
Continuous Magic
When there's a [Moke Moke] face-up on your Field, and one of your Angel sub-type monsters
on the Field is destroyed, until the End Phase of that turn, the attack strength of the [Moke Moke] on your Field becomes 2000.
RDS-JP044
Digging Out
Normal Magic
Discard one card from your hand, return one monster card on the Field to the top
of it's original owner's deck.
RDS-JP045
Reversal of Dead
Normal Magic
Discard one card from your hand. Choose one monster card in your Cemtery and put it into your hand.
Super/Ultimate Rare
RDS-JP046
Big Cannon of Castle Wall Destruction
Equipment Magic
When the equipped monster attacks a monster in face-down defense mode, increase
the attacking monster's attack by 1500.
RDS-JP047
Weight Reduction
Magic - Continuous
Shuffle a Level 7 or highermonster from your hand to your Deck. Draw 1
card. You only user this effect once per turn.
RDS-JP048
[Retreat of Evil Air]
Instant Magic
Discard one card from your hand. Destroy all face-up Continuous Trap cards
on the Field.
RDS-JP049
Tragedy of Guillotine
Normal Trap
This card can be activated when your opponent switches a monster from face-up attack
to face-up defense. Destroy all defense mode monsters on your opponent's Field.
Super/Ultimate Rare
RDS-JP050
Judgment of Sky
Counter Trap
Discard one card from your hand, negate the activation of the effect of an Effect Monster and destroy that Monster.
Super/Ultimate Rare
RDS-JP051
Jar of Heart Weight
Continuous Trap
Select two set Magic/Trap Cards on the Field to activate this card. When this card
is on the Field, the chosen Magic/Trap Cards cannot be activated.
RDS-JP052
Rare Metal Conversion - Magic Reflex Armor
Continuous Trap
Choose a face-up Monster Card on your Field, increase that monster's attack by 500.
You may choose to negate a Magic card's effect that targets the chosen card. When the
chosen monster leaves the Field, destroy this card.
Rare
RDS-JP053
Kozaaki's Research Effect
Normal Trap
Look at the top 3 card of your deck. Put them back to top of your deck in any
order.
RDS-JP054
Mind Hack
Normal Trap
Pay 500 Life Points. Look at your opponent's hand and all of his/her face-down cards.
RDS-JP055
Wind Forest Fire Mountain
Normal Trap
When there are a Fire, Water, Wind, and Earth Main-Type monsters face-up on the Field,
you can activate this card. Choose one of the following effect to activate:
• Destroy all monster on opponent's field
• Destroy all Magic/Trap cards on opponent's field
• Randomly discard two card from your opponent hand
• Draw two card
RDS-JP056
Chain Mine
Continuous Trap
Whenever a Trap card is activated, do 1000 damage to the player who used that
Trap Card.
RDS-JP057
Pikeru's Magical Formation
Normal Trap
Until the End Phase of this turn, all damages done by card effects to this card's
controller become 0.
Super/Ultimate Rare
RDS-JP058
Cleaning of Magical Power
Normal Trap
Discard one card from your hand. Destroy all face-up Continuous Magic on the
field.
RDS-JP059
Astral Barrier
Continuous Trap
When your opponent attacks one of your monsters, you may redirect that attack to
your Life Points.
RDS-JP060
Supporting Shoot
Normal Trap
This card can be activated during at Damage Step when your opponent attacks one of your
monsters. Choose another monster on your Field and add it's attack strength
to the monster targeted of the attack.
Rare