kommt ganz drauf
wenn das control deck nciht richtig ins rollen kommt hat der besitzer ziemlcih schnell ein problem
hier aml die pros und cons von control decks (auf englich)
Pros
The ability to control the field, and more importantly, control your opponent’s hand, is one of the most underestimated ways to win in Yu-Gi-Oh! This deck has anywhere between 7-12 cards that solely focus on controlling the number of monsters on the field and the hand size of your opponent. When you consider that your deck size isn’t going to be much more than 40 cards, a 25% chance to draw something that will help you control the field means more often than not, you are going to get something that you need.
Yata. One of the most anticipated cards ever to be released in North America, and for good reason. When played properly, this card can almost promise you victory. Nothing is more satisfying, and intensely frustrating for your opponent, than having Yata peck their Life Points down to zero, and denying them the ability to draw a card each turn.
Direct Damage is included in most control decks to stall your opponent’s onslaught while you start to take control of his Monsters.
Cons
A typical Control deck is Magic and Trap intensive, which can lead to problems when such cards as Jinzo and Imperial Order remain in play. Because most tournament decks contain a fair amount of Counter ability you can run into problems late-game when Counters start to be more heavily relied upon.
The biggest problem with the deck is that most of the cards played depend heavily on the field situation. Cards such as Creature Swap and Change of Heart are useless if your opponent has no Monster on the field. A late-game Delinquent Duo will usually be a dead draw as you either don’t have enough life points to pay or your opponent is relying upon top-decking their victory.
wie man lesen kann sind jinzo und imperial order zwei potenzeile control deck verhinderer (die cih beide im deck hab wuhu)