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Wollt nur wissen wie man unendlich KI einschaltet.
Schickt mir bitte ne PM oder postet hier rein oder sonstiges.
"Einschalten" würde ich eher nicht sagen !!!!!
Durch Menü kannste dat net !!!!!!!!
Du musst ( wenn du rc4 hast )
in der bfp0.pk3 (mit zip) die "bfp_weapon.cfg" mit Wordpad öffnen !!! Dann steht da :
(large_ki_blast)
weaponNum 10
attackType missile
weaponTime 750
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 100
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 30
splashDamage 30
chargeDamageMult 0
maxDamage 0
radius 40
explosionRadius 250
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 6000
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(impact_beam)
weaponNum 11
attackType beam
weaponTime 500
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 250
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 10
splashDamage 10
chargeDamageMult 10
maxDamage 50
radius 30
explosionRadius 350
chargeRadiusMult 0
chargeExpRadiusMult 200
maxRadius 0
maxExpRadius 0
missileSpeed 2000
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 1
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(super_homing)
weaponNum 12
attackType missile
weaponTime 1000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 250
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 30
splashDamage 30
chargeDamageMult 5
maxDamage 0
radius 30
explosionRadius 250
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 4000
homing 0.5
homingRange 2000
range 0
loopingAnim 1
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(deathball)
weaponNum 13
attackType missile
weaponTime 1000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 750
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 30
splashDamage 30
chargeDamageMult 10
maxDamage 0
radius 25
explosionRadius 400
chargeRadiusMult 75
chargeExpRadiusMult 150
maxRadius 200
maxExpRadius 0
missileSpeed 4000
homing 0
homingRange 0
range 0
loopingAnim 1
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 1
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(eyebeam)
weaponNum 14
attackType hitscan
weaponTime 50
randomWeaponTime 0
kiCostAsPct 1
kiPct .015
kiCost 0
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 10
splashDamage 0
chargeDamageMult 0
maxDamage 0
radius 0
explosionRadius 1
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 0
homing 0
homingRange 0
range 2500
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(finger_beam)
weaponNum 15
attackType hitscan
weaponTime 1500
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 500
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 45
splashDamage 25
chargeDamageMult 0
maxDamage 0
radius 1
explosionRadius 200
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 0
homing 0
homingRange 0
range 8192
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 1
movementPenalty 0
(finger_blast)
weaponNum 16
attackType hitscan
weaponTime 50
randomWeaponTime 100
kiCostAsPct 1
kiPct .015
kiCost 0
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 10
splashDamage 1
chargeDamageMult 0
maxDamage 0
radius 0
explosionRadius 1
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 0
homing 0
homingRange 0
range 1500
loopingAnim 1
noAttackAnim 0
alternatingXOffset 0
randYOffset 75
randXOffset 75
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(ultimate_blast)
weaponNum 17
attackType beam
weaponTime 1500
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 1000
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 10
splashDamage 10
chargeDamageMult 30
maxDamage 100
radius 50
explosionRadius 100
chargeRadiusMult 25
chargeExpRadiusMult 200
maxRadius 0
maxExpRadius 700
missileSpeed 2500
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 1
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(homing_special)
weaponNum 18
attackType missile
weaponTime 1000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 200
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 25
splashDamage 25
chargeDamageMult 0
maxDamage 0
radius 30
explosionRadius 120
chargeRadiusMult 0
chargeExpRadiusMult 40
maxRadius 0
maxExpRadius 0
missileSpeed 2000
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(power_wave_blast)
weaponNum 19
attackType beam
weaponTime 1200
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 750
chargeAttack 1
minCharge 4
maxCharge 6
damage 0
splashDamage 0
chargeDamageMult 30
maxDamage 0
radius 25
explosionRadius 100
chargeRadiusMult 25
chargeExpRadiusMult 120
maxRadius 75
maxExpRadius 0
missileSpeed 2500
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 1
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(tornado_blast)
weaponNum 20
attackType hitscan
weaponTime 100
randomWeaponTime 0
kiCostAsPct 1
kiPct .012
kiCost 0
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 8
splashDamage 0
chargeDamageMult 0
maxDamage 0
radius 150
explosionRadius 0
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 0
homing 0
homingRange 0
range 700
loopingAnim 1
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 1
reflective 1
priority 0
blinding 0
extraKnockback 400
railTrail 0
movementPenalty 0
(ki_blast)
weaponNum 21
attackType missile
weaponTime 1000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 10
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 20
splashDamage 20
chargeDamageMult 0
maxDamage 0
radius 20
explosionRadius 125
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 6000
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(razor_disk)
weaponNum 22
attackType missile
weaponTime 1000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 250
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 300
splashDamage 0
chargeDamageMult 0
maxDamage 0
radius 75
explosionRadius 75
chargeRadiusMult 25
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 2500
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 1
reflective 0
priority 3
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(homing_razor_disk)
weaponNum 23
attackType missile
weaponTime 2000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 250
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 20
splashDamage 20
chargeDamageMult 0
maxDamage 0
radius 75
explosionRadius 120
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 1000
homing 0.5
homingRange 2000
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 1
reflective 0
priority 3
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(ki_storm)
weaponNum 24
attackType missile
weaponTime 200
randomWeaponTime 0
kiCostAsPct 1
kiPct .025
kiCost 0
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 15
splashDamage 15
chargeDamageMult 0
maxDamage 15
radius 15
explosionRadius 100
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 8000
homing 0
homingRange 0
range 0
loopingAnim 1
noAttackAnim 0
alternatingXOffset 15
randYOffset 25
randXOffset 7
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(homingball)
weaponNum 25
attackType missile
weaponTime 1000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 100
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 2
damage 25
splashDamage 25
chargeDamageMult 0
maxDamage 0
radius 20
explosionRadius 250
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 700
homing 0.1
homingRange 2000
range 0
loopingAnim 1
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(corkscrew_blast)
weaponNum 26
attackType beam
weaponTime 1000
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 1000
chargeAttack 1
chargeAutoFire 0
minCharge 2
maxCharge 6
damage 25
splashDamage 0
chargeDamageMult 25
maxDamage 100
radius 10
explosionRadius 250
chargeRadiusMult 0
chargeExpRadiusMult 50
maxRadius 0
maxExpRadius 0
missileSpeed 3000
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 1
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(blinding_flash)
weaponNum 27
attackType forcefield
weaponTime 500
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 100
chargeAttack 1
chargeAutoFire 0
minCharge 3
maxCharge 3
damage 1
splashDamage 0
chargeDamageMult 0
maxDamage 0
radius 800
explosionRadius 0
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 0
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 1
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 0
blinding 1
extraKnockback 0
railTrail 0
movementPenalty 0
(mantis_blast)
weaponNum 28
attackType beam
weaponTime 500
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 500
chargeAttack 1
chargeAutoFire 0
minCharge 3
maxCharge 6
damage 0
splashDamage 0
chargeDamageMult 25
maxDamage 0
radius 0
explosionRadius 0
chargeRadiusMult 15
chargeExpRadiusMult 120
maxRadius 45
maxExpRadius 0
missileSpeed 2000
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 1
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(mouthbeam)
weaponNum 29
attackType sbeam
weaponTime 250
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 250
chargeAttack 0
chargeAutoFire 0
minCharge 0
maxCharge 0
damage 15
splashDamage 15
chargeDamageMult 0
maxDamage 15
radius 50
explosionRadius 200
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 1000
homing 0
homingRange 0
range 0
loopingAnim 0
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 0
priority 1
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 0
(aga)
weaponNum 30
attackType forcefield
weaponTime 200
randomWeaponTime 0
kiCostAsPct 0
kiPct 0
kiCost 200
chargeAttack 1
chargeAutoFire 1
minCharge 4
maxCharge 0
damage 10
splashDamage 0
chargeDamageMult 0
maxDamage 0
radius 800
explosionRadius 0
chargeRadiusMult 0
chargeExpRadiusMult 0
maxRadius 0
maxExpRadius 0
missileSpeed 0
homing 0
homingRange 0
range 0
loopingAnim 1
noAttackAnim 0
alternatingXOffset 0
randYOffset 0
randXOffset 0
piercing 0
reflective 1
priority 2
blinding 0
extraKnockback 0
railTrail 0
movementPenalty 2
end
.
Jetzt musst du z.B. bei "aga" ( Angry Gohan Attack )
"kiCost 200" zu "kiCost 0" machen !!!
Mapper und Milkshaper NFP
DD, dan haben die gegner aber auch Unendlich KI, oder? Und wie ist das mit dem Internet spielen?
1. Ja !
2. Die Freunde müssen dasselbe machen !
Ich mach doch sowas nicht ( ich habs auch noch nie gemacht !!! ) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ich will mir nicht den Spaß verderben !
Langweilig mit unendlich KI !
Minutenlange A.G.A.s (A-ngry G-ohan A-ttack ),
und Renzukou Energie Dans ?????
Nein Danke !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mapper und Milkshaper NFP
Ein bischen mehr KI wär aber nicht schlecht
Fragg off and die BASTICH
Es gibt noch nen Cheat Thread...
Schau da mal rein da steht noch etwas mehr.
Dieser hier ist damit beendet
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