Kompletter Flaming Eternity Spoiler, ein Dankeschön wär nett^^

balmung

Member
FET-JP001
Spaceman Bow
Water/Fish/4/1700/1500

FET-JP002
God Dragon - Ragnarok
Light/Dragon/4/1500/1000

FET-JP003
Combating Nezumi - Chucho
Earth/Beast/3/1200/0

FET-JP004
Armored Beetle Knight
Earth/Insect/4/1900/1500
Normal Monster

FET-JP005
Phoenix God of Nephthys
Fire/Bird/8/2400/1600
When this card is destroy by card effect, during your next standby phase, you may
special summon this card to the field. If you do, destroy all Magic/Trap cards on the
field.
Ultra Rare/Ultimate Rare

FET-JP006
Guarding Hand of Nephthys
Wind/Spellcaster/2/600/600
Sacrifice two monster on your field including this card to special summon a [Phoenix
God of Nephthys] from your hand/deck to the field.

FET-JP007
Ultimate Insect LV5
Wind/Insect/5/2300/900
When this card is special summon by the effect of [Ultimate Insect LV3], when this
card is face-up on the field, the attack strength of all opponent's monsters is decrease
by 500. During your Standby Phase, you may sacrifice this card to special summon a
[Ultimate Insect LV7] from your hand or deck. (Except on the turn which this card
being Normal Summon, Special Summon, or Reverse)
Rare

FET-JP008
Silent Swordsman LV5
Light/Warrior/5/2300/1000
This card are not affect by effect of opponent's Magic card. When this card successfully
direct attack your opponent's lifepoints, during your next standby phase, put this
face-up card to Graveyard to special summon a [Silent Swordsman LV7] from your hand
or deck.
Ultra Rare/Ultimate Rare

FET-JP009
Earth Emperor - Grandmargu
Earth/Rock/6/2400/1000
When this card is successfully sacrifice Summon, destroy a face-down card on
the field.
Super/Ultimate Rare

FET-JP010
Element Valkyrie
Light/Angel/4/1500/1200
When a monster have the following main-type is on the field, this card gains the effect:
Fire: Increase this card's attack strength by 500.
Water: This card's control cannot be change.

FET-JP011
Element Devil
Dark/Demon/4/1500/1200
When a monster have the following main-type is on the field, this card gains the effect:
- Earth: Negate the effect of effect monsters this card destroy
- Wind: When this card destroy an opponent's monster as a result of battle, this card
can attack one more time.

FET-JP012
Serious Gilpanda
Earth/Beast/4/1000/800
When this card is face-up on the field, whenever a Beast sub-type monster is destroy,
this card's attack strength is increase by 500.

FET-JP013
Matatabi Cat
Earth/Beast/2/0/500
When another Beast sub-type monster is face-up on your field, this card cannot be
target of battle. Once during your turn, you may choose a face-up monster on
opponent's field and lower it's defense strength to 0 until the end of turn.

FET-JP014
Animal King - Behemoth
Earth/Beast/7/2700/1500
You may sacrifice only one monster to sacfifice summon this card, if you do, this card
original attack strengths would become 2000. When this card is successfully Sacrifice
Summon, for each monster you sacrifice to summon this card, return a Beast
sub-type monsters from your Graveyard to your hand.
Super Rare/Ultimate Rare

FET-JP015
Bighorn Mammoth
Earth/Beast/5/2000/1000
When this card is face-up on the field, the opponent's monster which just cannot
attack during the turn it is Normal Summoned, Special Summoned, or Reverse Summoned
cannot attack.
Rare

FET-JP016
Kangaroo Champ
Earth/Beast/4/800/700
The monster that battle this card would change to defense mode after Damage Step.

FET-JP017
Hyena
Earth/Beast/3/1000/300
When this card is destroy as a result of battle, special summon a [Hyena] from
your deck. Shuffle your deck afterward.

FET-JP018
Blade Rabbit
Earth/Beast/2/400/300
When this card is change from attack mode to defense mode, destroy an opponent's
monster on the field.

FET-JP019
Artificial Dog - Maron
Light/Machine/4/1000/1000
When this card is destroyed and sent to Graveyard as a result of battle, both player
lost 1000 lifepoints. When this card is destroy and sent to Graveyard by any means other
than battles, your opponent lose 1000 lifepoints.

FET-JP020
Blood Magician - Magician of Purgatory -
Fire/Spellcaster/4/1400/1700
Whenever a Magic card is activate, put a Magic counter on this card. Remove Magic
counters on this card, destroy a face-up monster on the field with attack strength
less than the number of counters removed *700
Super Rare/Ultimate Rare

FET-JP021
Sage - Keiroon
Earth/Beast-Warrior/4/1800/1000
Discard a Magic card from your hand. Destroy a Magic/Trap card on the field. This
effect can only be activate once per turn.
Rare

FET-JP022
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
an opponent's monster on the field.
Ultra Rare/Ultimate Rare

FET-JP023
Heavy Armored Warrior - Ben Kai
Dark/Warrior/4/500/800
Other than normal attack, this card can do additional attack as same number as the
number of equipment cards equipped on this card.

FET-JP024
Resident of Darkness - Shadow Killer
Dark/Demon/4/1400/200
When your opponent only have monsters in defense mode in his/her monster zone, this card
can attack opponent directly.
Rare

FET-JP025
Sentry Golem
Earth/Rock/4/800/1800
Once during your main phase you may flip this card to face-down defense mode. When
this card is successfully Reverse Summon, return one monster to owner's hand.

FET-JP026
Raging Bull Ogre
Earth/Beast-Warrior/4/1200/1200
Flip a Coin and guess. If it's correct, do 1000 damages to your opponent. If it's
wrong, do 1000 damages to yourself. This effect can only be activate once per turn.

FET-JP027
Fusion Spellborn Creature - Light
Light/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Light main-type Fusion Monster.

FET-JP028
Fusion Spellborn Creature - Dark
Dark/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Dark main-type Fusion Monster.

FET-JP029
Fusion Spellborn Creature - Earth
Earth/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Earth main-type Fusion Monster.

FET-JP030
Tornado Young Priest
Wind/Angel/4/1500/1600
When this card is sacrifice as a result of sacrifice summon for a Wind Main-type
monster, this card count as 2 sacrifice.

FET-JP031
Ruler of Flame
Fire/Pyro/4/1500/1600
When this card is sacrifice as a result of sacrifice summon for a Fire Main-type
monster, this card count as 2 sacrifice.

FET-JP032
Flame Bird
Fire/Bird/4/1000/800
When a Bird sub-type monsters on your field is destroy, this card's attack strength
would be increase by 500.

FET-JP033
Rescue Cat
Earth/Beast/4/300/100
Sacrifice this card from the field to Graveyard, special summon 2 Beast sub-type
monsters with level 3 or less from your deck to your field. The monster special
summon by this effect would be destroy at the end of turn.

FET-JP034
Brain Jacker
Dark/Demon/2/200/900
Flip: This card would become a Equipment Card, and equip on an opponent's monsters. You
gain control that monster, and during each opponent's standby phase, he gain 500
lifepoints.
Rare

FET-JP035
Gatling Dragon
Dark/Machine - Fusion/8/2600/1200
[Revolver Dragon] + [Blowback Dragon]
Flip a coin 3 times. For each head result, destroy a monster on the field. This effect
can only be activate once during your Main Phases.
Ultra/Ultimate Rare

FET-JP036
Dragon Majin - King Dragoon
Light/Spellcaster - Fusion/7/2400/1200
[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]
Your opponent cannot activate effect of Magic, Trap, or monster that target Dragon
sub-type monsters. Once during your turn, you may special summon a Dragon sub-type
monster from your hand.
Super/Ultimate Rare

(Baut euch Drachendecks, die werden immer besser!!!!!!)

FET-JP037
Feathers of Phoenix God
Magic - Normal
Discard one card from your hand, return one card from your Graveyard to the top of
your deck
Super/Ultimate Rare

FET-JP038
Poison Fang
Magic - Continuous
Whenever a Beast sub-tpe monster does battle damages to your opponent's lifepoints,
your opponent take 500 lifepoint damages.

FET-JP039
Magic Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.
Rare

FET-JP040
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
Super Rare/Ultimate Rare

FET-JP041
Death Meteor
Magic - Normal
Do 1000 damages to your opponent's lifepoints. This card cannot be activate if
your opponent's lifepoints is 3000 or less.


FET-JP042
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all opponent's monster would turn to face-down defense
mode. Also, when this card is face-up on the field, opponent's monster cannot change
its mode. Destroy this card at the end of second End Phase
Rare

FET-JP043
Spiral Spearshot
Magic - Continuous
Whenever your [Dark Knight - Gaia], [Swift Dark Knight - Gaia], or [Dragon Knight -
Gaia] attack a monster in defense mode, if the attack is more than the defense
strength, do battle damages equal to the difference to opponent's lifepoints. When
[Dragon Knight - Gaia] does battle damages to your opponent as a result of this
effect, draw 2 cards from your deck, then discard one card from your hand.
Rare

FET-JP044
Restraint Removal
Magic - Normal
Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
Naked Gearfreed] from your hand or deck.

FET-JP045
Centrifugal Separated Field
Magic - Field
Whenever your Fusion monster is destroy and sent to Graveyard by effet of cards, choose
one of that Fusion monster's Fusion material, and special summon it to your field.

FET-JP046
Contract of Fulfillment
Magic - Equipment
Pay 800 lifepoints. Choose a Ritual monster card in your Graveyard and special summon
it to the field in attack mode, and equipped this card on it. If this card is destroyed,
so is the equipped monster.

FET-JP047
Re-Fusion
Magic - Equipment
Pay 800 lifepoints. Choose a Fusion monster card in your Graveyard and special summon
it to the field in attack mode, and equipped this card on it. If this card is destroyed,
so is the equipped monster.

FET-JP048
Hundred Beasts Stampede
Magic - Quickplay
The attack strength of all Beast sub-type monsters on your field would be increase
by number of Beast sub-type monster on your field * 200 until the end of turn.

FET-JP049
Cross Counter
Trap - Normal
When a monster in defense mode is attacked, and the defending strength of the defending
monster is higher than the attack of the attacking monster, double the Battle Damage.
Destroy the attacking monster after damage step.

FET-JP050
Pole Position
Trap - Continuous
When this card is face-up on the field, the monster card on the field with highest
attack strength cannot be affect by the effect of Magic cards. If [Pole Position]
leaves the field, destroy the face-up monster with the highest attack strength.

FET-JP051
Punishment Game!
Trap - Normal
Whenever your opponent's had four cards in his/her hand, choose one of the following
effect and activate:
- Your opponent cannot draw in his/her next draw phase
- Your opponent cannot activate Magic/Trap during this turn.
Rare

FET-JP052
Scaring Roar
Trap - Normal
Your opponent cannot declare attack during this turn.

FET-JP053
Explosive Wind of Phoenix Wing
Trap - Normal
Discard one card from your hand, return a card on opponent's field to the top of his/her
deck.

FET-JP054
Goblin Managment Expert
Trap - Normal
Draw card equal to number of [Goblin Managment Expert] in your Graveyard plus one. Then
choose one card in your hand and return it to the bottom of your deck.

FET-JP055
Cattle Mutilation
Trap - Normal
Return a Beast sub-type monster from your field to your hand. Special Summon a monster
from your hand with the same level as that monster.

FET-JP056
Headquarters Assault
Trap - Normal
Choose a monster on your field to activate this card. Destroy that monster, put
the top 2 cards in your opponent's Deck to Graveyard.
Rare

FET-JP057
D.D. Dynamite
Trap - Normal
For each opponent's monsters remove from game, do 300 damages to his/her lifepoints

FET-JP058
Deck Destruction Virus of Magic
Trap - Normal
Sacrifice a Dark main-type monster with 2000 attack strength or higher on your
field. After the activation, look at opponent's field and hand, and for 3 of opponent's
turn, reveal the card opponent draw, if it's a monster with attack strength of 1500 or
less, destory that card.
Super Rare/Ultimate Rare

FET-JP059
Elemental Burst
Trap - Normal
Sacrifice one each of monster with Wind, Water, Fire, and Earth, destroy all opponent's
card on the field.

FET-JP060
Coercive Safety Agreement
Trap - Normal
Discard one card from your hand. Until the end of the turn, Trap cards cannot be
activate.
Rare

Greetz
Dark Messenger
 
balmung schrieb:
FET-JP001
FET-JP004
Armored Beetle Knight
Earth/Insect/4/1900/1500
Normal Monster

//...nett...das erste 1900er common monster mit vernünftiger def..

FET-JP005
Phoenix God of Nephthys
Fire/Bird/8/2400/1600
When this card is destroy by card effect, during your next standby phase, you may
special summon this card to the field. If you do, destroy all Magic/Trap cards on the
field.
Ultra Rare/Ultimate Rare

//.... also, wenn in standby ophaee zerstört, alöle traps usw auffem feld killn und special summonen...naja..... wann kriegt man den effekt shcon mal hin uasserdem lv 8!


FET-JP008
Silent Swordsman LV5
Light/Warrior/5/2300/1000
This card are not affect by effect of opponent's Magic card. When this card successfully
direct attack your opponent's lifepoints, during your next standby phase, put this
face-up card to Graveyard to special summon a [Silent Swordsman LV7] from your hand
or deck.
Ultra Rare/Ultimate Rare

//..net schlecht.,... aber schwierig direkt anzu greifen

FET-JP011
Element Devil
Dark/Demon/4/1500/1200
When a monster have the following main-type is on the field, this card gains the effect:
- Earth: Negate the effect of effect monsters this card destroy
- Wind: When this card destroy an opponent's monster as a result of battle, this card
can attack one more time.

// nicht schlecht für fiend

FET-JP019
Artificial Dog - Maron
Light/Machine/4/1000/1000
When this card is destroyed and sent to Graveyard as a result of battle, both player
lost 1000 lifepoints. When this card is destroy and sent to Graveyard by any means other
than battles, your opponent lose 1000 lifepoints.

//....nett.....

FET-JP021
Sage - Keiroon
Earth/Beast-Warrior/4/1800/1000
Discard a Magic card from your hand. Destroy a Magic/Trap card on the field. This
effect can only be activate once per turn.
Rare

// 1800er mit ganz nettem effekt....


FET-JP033
Rescue Cat
Earth/Beast/4/300/100
Sacrifice this card from the field to Graveyard, special summon 2 Beast sub-type
monsters with level 3 or less from your deck to your field. The monster special
summon by this effect would be destroy at the end of turn.

// naja, net so schlecht

FET-JP034
Brain Jacker
Dark/Demon/2/200/900
Flip: This card would become a Equipment Card, and equip on an opponent's monsters. You
gain control that monster, and during each opponent's standby phase, he gain 500
lifepoints.
Rare
// goil...schnappstahlö als flipp und nur 500 lp für gegner ^^

FET-JP035
Gatling Dragon
Dark/Machine - Fusion/8/2600/1200
[Revolver Dragon] + [Blowback Dragon]
Flip a coin 3 times. For each head result, destroy a monster on the field. This effect
can only be activate once during your Main Phases.
Ultra/Ultimate Rare
//ui....ganz net...

FET-JP036
Dragon Majin - King Dragoon
Light/Spellcaster - Fusion/7/2400/1200
[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]
Your opponent cannot activate effect of Magic, Trap, or monster that target Dragon
sub-type monsters. Once during your turn, you may special summon a Dragon sub-type
monster from your hand.
Super/Ultimate Rare

//....krasse karte... und heiss tnoch wie ein member hier...(nicht an majin2k3 denk ^^...den ollen drachen..^)

FET-JP037
Feathers of Phoenix God
Magic - Normal
Discard one card from your hand, return one card from your Graveyard to the top of
your deck
Super/Ultimate Rare

//....nett...

FET-JP040
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
Super Rare/Ultimate Rare

// warum bannen die erst massdestructives udn bringen dann neue...???

FET-JP045
Centrifugal Separated Field
Magic - Field
Whenever your Fusion monster is destroy and sent to Graveyard by effet of cards, choose
one of that Fusion monster's Fusion material, and special summon it to your field.

// ...nett...macht fusionen wieder stärker diese serie-.-

FET-JP050
Pole Position
Trap - Continuous
When this card is face-up on the field, the monster card on the field with highest
attack strength cannot be affect by the effect of Magic cards. If [Pole Position]
leaves the field, destroy the face-up monster with the highest attack strength.

//....nicht schlecht....l

FET-JP058
Deck Destruction Virus of Magic
Trap - Normal
Sacrifice a Dark main-type monster with 2000 attack strength or higher on your
field. After the activation, look at opponent's field and hand, and for 3 of opponent's
turn, reveal the card opponent draw, if it's a monster with attack strength of 1500 or
less, destory that card.
Super Rare/Ultimate Rare

//...naja...2000atk...keine destruction auffem feld....alle unte r1500atk.... gegen exo + burner der hammer ansonsten so naja...
...serie is´net ganz so schlecht, aber definitiv net der reisse rum sich en display zu holen......
 
FET-JP005
Phoenix God of Nephthys
Fire/Bird/8/2400/1600
When this card is destroy by card effect, during your next standby phase, you may
special summon this card to the field. If you do, destroy all Magic/Trap cards on the
field.
Ultra Rare/Ultimate Rare

//.... also, wenn in standby ophaee zerstört, alöle traps usw auffem feld killn und special summonen...naja..... wann kriegt man den effekt shcon mal hin uasserdem lv 8!




FAAAAAAAAAAAAAAAAALLLSSSSSCHHHHHHHH

ist ist völlig egal wann er zerstört wird

er kommt in deiner nächsten standby pahse zurück


der effeckt ist im grun der gleiche wie der von v-lord nur viel besser
 
Naja, dafür ist es ein unpopulärer Monster-Typ; Bird ist ja mal der letze Scheiß, da gibt es viel zu wenig Support für..er passt schon, mit dem kleinen Freak an seiner Seite geht das schon.

Ich find die beiden ewig geil ^^

FET-JP035
Gatling Dragon
Dark/Machine - Fusion/8/2600/1200
[Revolver Dragon] + [Blowback Dragon]
Flip a coin 3 times. For each head result, destroy a monster on the field. This effect
can only be activate once during your Main Phases.
Ultra/Ultimate Rare
::: Killer, zwar Lvl8, aber mit Meta kriegt man das bestimmt irgendwie auf die Reihe ;)
Man kann ja BLS, CED oder gegn. Monster wie Necrofear oder den Invader opfern ^^"

FET-JP036
Dragon Majin - King Dragoon
Light/Spellcaster - Fusion/7/2400/1200
[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]
Your opponent cannot activate effect of Magic, Trap, or monster that target Dragon
sub-type monsters. Once during your turn, you may special summon a Dragon sub-type
monster from your hand.
Super/Ultimate Rare
::: Den find ich allein schon wegen dem Namen cool xD"; im Ernst, der Ruled ja wohl alles in einem Drachen-Deck!
 
FET-JP034
Brain Jacker
Dark/Demon/2/200/900
Flip: This card would become a Equipment Card, and equip on an opponent's monsters. You
gain control that monster, and during each opponent's standby phase, he gain 500
lifepoints.
Rare

der is ja hammer, Snatch als Monster mit weniger LP für den Gegner und auch noch Fiend, die will ich !!!

FET-JP036
Dragon Majin - King Dragoon
Light/Spellcaster - Fusion/7/2400/1200
[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]
Your opponent cannot activate effect of Magic, Trap, or monster that target Dragon
sub-type monsters. Once during your turn, you may special summon a Dragon sub-type
monster from your hand.
Super/Ultimate Rare

der is auch genial für drachen, werd iich mri doch mal besorgen.

guter Booster, aber bis der hier is dauerts noch ewig
Ryo
 
Boar Brain Jacker ist ja mal oberübertrieben, zumal es weniger als bei Snatch sind und der Effekt ja auch trotz zerstörung aktiviert wird(denk ich mal^^). Wenn weiter soviele gute Flips rauskommen wird irgendwann mal Königlicher Befehl gespielt^^
Bin nur mal das ganze kurz überflogen und finde es nicht ganz so doll. Der Phoenix pusht weiterhin Feuer, das ist ja schon seit 2 Editionen der Fall. Dann die beiden Fusionen die Majin genannt hat sind ja mal der oberhammer. Da lohnt es sich ja Fusionen zu spielen^^. :lol2:
Dann noch der 1900er der Erde ist, pusht ein wenig Erde, aber das meiste dadrin find ich net so berauschend.
 
FET-JP004
Armored Beetle Knight
Earth/Insect/4/1900/1500
Normal Monster

--> Erd-Deck push

FET-JP005
Phoenix God of Nephthys
Fire/Bird/8/2400/1600
When this card is destroy by card effect, during your next standby phase, you may
special summon this card to the field. If you do, destroy all Magic/Trap cards on the
field.
Ultra Rare/Ultimate Rare

--> 2400 ATK immernoch zu wenig, da er durch Jinzo, Hades, Mobius und Co. gekillt werden kann. Für Feuerdecks aber mehr als brauchbar.

FET-JP006
Guarding Hand of Nephthys
Wind/Spellcaster/2/600/600
Sacrifice two monster on your field including this card to special summon a [Phoenix
God of Nephthys] from your hand/deck to the field.

--> Phoenix Support.

FET-JP009
Earth Emperor - Grandmargu
Earth/Rock/6/2400/1000
When this card is successfully sacrifice Summon, destroy a face-down card on
the field.
Super/Ultimate Rare

--> Der ist auch ziemlich gut.

FET-JP014
Animal King - Behemoth
Earth/Beast/7/2700/1500
You may sacrifice only one monster to sacfifice summon this card, if you do, this card
original attack strengths would become 2000. When this card is successfully Sacrifice
Summon, for each monster you sacrifice to summon this card, return a Beast
sub-type monsters from your Graveyard to your hand.
Super Rare/Ultimate Rare

--> Den Effekt check ich nicht.

FET-JP017
Hyena
Earth/Beast/3/1000/300
When this card is destroy as a result of battle, special summon a [Hyena] from
your deck. Shuffle your deck afterward.

--> Jaja, jetzt gibt es das auch schon für Erde, ähnlic wie Mutter Grizzly, Mystic Tomato und Co.! Nur das er schwächer ist und nicht in AM gelegt werden "muss".

FET-JP020
Blood Magician - Magician of Purgatory -
Fire/Spellcaster/4/1400/1700
Whenever a Magic card is activate, put a Magic counter on this card. Remove Magic
counters on this card, destroy a face-up monster on the field with attack strength
less than the number of counters removed *700
Super Rare/Ultimate Rare

--> Zu schwach, müsste für die Counter ATK dazu bekommen. Ansonsten hat er einen goilen Effekt.

FET-JP022
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
an opponent's monster on the field.
Ultra Rare/Ultimate Rare

--> Und der soll UR werden, was fürn scheiss.

FET-JP024
Resident of Darkness - Shadow Killer
Dark/Demon/4/1400/200
When your opponent only have monsters in defense mode in his/her monster zone, this card
can attack opponent directly.
Rare

--> Billiger Black Tyranno abklatsch.


-->Die "Fusion Spellborn Creature" sind auch ganz brauchbar


FET-JP034
Brain Jacker
Dark/Demon/2/200/900
Flip: This card would become a Equipment Card, and equip on an opponent's monsters. You
gain control that monster, and during each opponent's standby phase, he gain 500
lifepoints.
Rare

--> Die beste Karte in der Serie, find ich jedenfalls.

FET-JP035
Gatling Dragon
Dark/Machine - Fusion/8/2600/1200
[Revolver Dragon] + [Blowback Dragon]
Flip a coin 3 times. For each head result, destroy a monster on the field. This effect
can only be activate once during your Main Phases.
Ultra/Ultimate Rare

--> Der ist noch heftiger.

FET-JP036
Dragon Majin - King Dragoon
Light/Spellcaster - Fusion/7/2400/1200
[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]
Your opponent cannot activate effect of Magic, Trap, or monster that target Dragon
sub-type monsters. Once during your turn, you may special summon a Dragon sub-type
monster from your hand.
Super/Ultimate Rare

--> Boa, was nen Effekt.

FET-JP037
Feathers of Phoenix God
Magic - Normal
Discard one card from your hand, return one card from your Graveyard to the top of
your deck
Super/Ultimate Rare

--> son Dreck und dann noch SR


FET-JP039
Magic Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.
Rare

--> Könnte ganz lustig in und gegen Burner sein.

FET-JP040
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
Super Rare/Ultimate Rare

--> Einfach mal goil. Dann auch noch Magie und kein Trap.

FET-JP042
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all opponent's monster would turn to face-down defense
mode. Also, when this card is face-up on the field, opponent's monster cannot change
its mode. Destroy this card at the end of second End Phase
Rare

--> Uiii, das ist ja mal heftig. Das ist ja schlimmer als Swords.


FET-JP052
Scaring Roar
Trap - Normal
Your opponent cannot declare attack during this turn.

--> Könnte Waboku verdrängen.


FET-JP054
Goblin Managment Expert
Trap - Normal
Draw card equal to number of [Goblin Managment Expert] in your Graveyard plus one. Then
choose one card in your hand and return it to the bottom of your deck.

--> Das könnte auch ziemlich lustig werden, also ich finds jedenfalls gut.

FET-JP059
Elemental Burst
Trap - Normal
Sacrifice one each of monster with Wind, Water, Fire, and Earth, destroy all opponent's
card on the field.

--> check ich nicht.



So, habs mir jetzt mal genauer anguguckt und das kam dabei raus^^.
 
FET-JP014
Animal King - Behemoth
Earth/Beast/7/2700/1500
You may sacrifice only one monster to sacfifice summon this card, if you do, this card
original attack strengths would become 2000. When this card is successfully Sacrifice
Summon, for each monster you sacrifice to summon this card, return a Beast
sub-type monsters from your Graveyard to your hand.
Super Rare/Ultimate Rare


ganz einfach
man kann um ihn zu summonen entwerder

1 monster opfern dann hat er 2000 atk
oder 2 dann bleibt es bei den 2700

und wenn man ihn erfolgreich tribut summoned hat kann man jenachdem wieviele´monster man geopfert hat die gleiche anzahl an beast monster aus dem grab wieder auf die hand nehmen


ich persönlich finde naket gearfried cool besonders in verbiung mit den guardian equips wie wickedflamberge baou
 
Yo_Asakura schrieb:
FET-JP014
Animal King - Behemoth
Earth/Beast/7/2700/1500
You may sacrifice only one monster to sacfifice summon this card, if you do, this card
original attack strengths would become 2000. When this card is successfully Sacrifice
Summon, for each monster you sacrifice to summon this card, return a Beast
sub-type monsters from your Graveyard to your hand.
Super Rare/Ultimate Rare


ganz einfach
man kann um ihn zu summonen entwerder

1 monster opfern dann hat er 2000 atk
oder 2 dann bleibt es bei den 2700

und wenn man ihn erfolgreich tribut summoned hat kann man jenachdem wieviele´monster man geopfert hat die gleiche anzahl an beast monster aus dem grab wieder auf die hand nehmen


ich persönlich finde naket gearfried cool besonders in verbiung mit den guardian equips wie wickedflamberge baou

Ihhh, ist das scheisse.
 
Also beste Trap find ich :

Explosive Wind of Phoenix Wing
Trap - Normal
Discard one card from your hand, return a card on opponent's field to the top of his/her
deck.

Ziemlich cool weil gegen ST und Monsen einsetztbar und stat bei CED sogar aufs deck zurück also nochma gute controll aspekte! 1^ne handkarte discarden isn angemessener preis den man gut umgehen kann oda sogar zu seinem nutzen manipulieren kann!

Beste Spell:

Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
Super Rare/Ultimate Rare

Irgenwie kotzt die karte mich an! Massdestroyer gehören banned und nich reborned! Aba eben unfair gut das muss man zugeben... -.-"

Und bestes Monster:

Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
an opponent's monster on the field.
Ultra Rare/Ultimate Rare

Einziger konkurent um den titel is in dem booster meiner meinung nach der Phönix aba Yo hat mich gestern überzeugt wie goil diese Gearfried is ^^
 
hmm...ich denke aus diesem booster wird man ein beast deck sehr stark machen können,sind echt gute karten für sowas dabei
 
ma nen par deutsche namen^^


Nummer Seltenheit Deutscher Name
FET-DE001 Common Raum-Sonnenfisch
FET-DE002 Common Heiliger Drache Ragnarok
FET-DE003 Common Chu-Suke Der Maus-Kämpfer
FET-DE004 Common Insektenritter
FET-DE005 Ultra Heiliger Phönix von Nephthys
FET-DE006 Common Nephthys Butlerin
FET-DE007 Rare Ultimatives Insekt LV5
FET-DE008 Ultra Schweigsamer Schwertkämpfer LV5
FET-DE009 Super Grandmarg der Erdmonarch
FET-DE010 Common Elementarvalküre
FET-DE011 Common Elementarunterweltler
FET-DE012 Common Maji-Gire Panda
FET-DE013 Common Katzenminze-Kätzchen
FET-DE014 Super Behemoth, der König aller Tiere
FET-DE015 Rare Mammut mit großen Stoßzähnen
FET-DE016 Common Kangäru-Champion
FET-DE017 Common Hyäne
FET-DE018 Common Klingenzahn-Hase
FET-DE019 Common Maschinenhund Marron
FET-DE020 Super Thaumaturgist der Qualen
FET-DE021 Rare Chiron der Magier
FET-DE022 Ultra Gerfried, der Schwertmeister
FET-DE023 Common Bewaffneter Samurai - Ben Kei
FET-DE024 Rare Schattentöter
FET-DE025 Common Golem Wachposten
FET-DE026 Common Abare Ushioni
FET-DE027 Common Das Licht - Hex-Versiegelte Fusion
FET-DE028 Common Die Finsternis - Hex-Versiegelte Fusion
FET-DE029 Common Die Erde - Hex-Versiegelte Fusion
FET-DE030 Common Wirbelwind-Wunderkind
FET-DE031 Common Flammenherrscher
FET-DE032 Common Feuervogel
FET-DE033 Common Rettungskatze
FET-DE034 Rare Gehirnentführer
FET-DE035 Ultra Gatlinggewehr-Drache
FET-DE036 Super König Dragoon
FET-DE037 Super Eine Feder vom Phönix
FET-DE038 Common Giftzähne
FET-DE039 Rare Zauberabsorbation
FET-DE040 Super Blitzeinschlag
FET-DE041 Rare Meteor der Zerstörung
FET-DE042 Rare Verbergende Schwerter
FET-DE043 Rare Spiralspeerstoß
FET-DE044 Common Befreiung
FET-DE045 Common Zentrifugales Feld
FET-DE046 Common Vertragserfüllung
FET-DE047 Common Re-Fusionierung
FET-DE048 Common Der Große Marsch der Tiere
FET-DE049 Rare Durchkreuzender Counter
FET-DE050 Common Pole Position
FET-DE051 Rare Strafspiel!
FET-DE052 Common Angsteinjagendes Gebrüll
FET-DE053 Rare Windsturm der Phönixflügel
FET-DE054 Common Guter Goblin Hauswirtschafter
FET-DE055 Common Verstümmelung des Viehs
FET-DE056 Rare Angriff auf das Hauptquartier
FET-DE057 Common D.D. Dynamit
FET-DE058 Super Deckverwüstungsvirus
FET-DE059 Common Elementausbruch
FET-DE060 Rare Stark erzwungener Waffenstillstand
 
Atze-Peng schrieb:
Boar Brain Jacker ist ja mal oberübertrieben, zumal es weniger als bei Snatch sind und der Effekt ja auch trotz zerstörung aktiviert wird(denk ich mal^^).

Das bezweifle ich stark!
Flip- Effekte werden nach dem Damage- Step aktiviert ..also is das Vieh längst im Grave, bevor es `n gegn. Monster übernehmen kann!
Man muss es entweder selber flippen oder von einem 900er oder schwächerem Monster angreifen lassen ..in my honest opinion! *.*"

"Gatling- Dragon" is gefährlich ..nich nur für den Gegner, auch für dich! o.O
 
Also den Gatling Dragon solllte man ja auch nur beschwören, wenn der Gegner mind. 3 Monster auf dem Feld hat ;)

Der Brain Jacker wird seinen Effekt wohl nicht benutzen können, wenn er im Kampf zerstört werden würde! Is genau so, wie beim Penguin Soldier! Wenn er im Kampf zerstört wird kann er sich selber nicht mehr auf die Hand bringen ...

Zu den ImO brauchbaren Karten, die ich sicherlich mal testen werde:
Phoenix God of Nephthys (005)
  • gut im Gate Control beschwörbar
  • broken gg. Burner
  • 2400 sind im aktuellen Meta nur durch Jinzo/Mobius/Zaborg/BLS zu beaten
  • im Gegensatz zum V-Lord ist es egal, von wem er in Folge eines Effektes zerstört wird

Silent Swordsman LV5 (008)
  • wird im Warriordeck sicherlich staple
  • is Element: Light und hat die gleichen Angriffswerte, wie Horus LV6
  • Hat im AF einen kleinen Vorteil gegenüber dem Horus: der Controller selber kann ihn noch durch Equipmentkarten ausrüsten/ Nur mit eigenem Boten suckt er ...
Blood Magician - Magician of Purgatory - (020)
  • In BLS Controls sicherlich nicht zu empfehlen, aber in Decks, wie Gates mit vielen Spells sicherlich goil
  • schützt mit seiner hohen DEF Monster, wie Airknight/Jinzo vor Ground ^^ und bringt auch so im Meta einen guten Staller
Gatling Dragon (035)
  • im Gate Control goil mit Phönix/Creator/DMoC
  • Wenn der Gegner mind. 3 Monster hat die man so kaum beaten kann oder evtl. nur böse Flipps sind kann der schon arg helfen
  • auch goil in Maschine Decks, wenn man einen direkt Angriff mit Limiter Removal machen will ...
Dragon Majin - Killer Dragoon (036)
  • in Drachendecks broken
  • in Gates zum morphen für Fusilier Dragon auch ganz nice, wenn man nicht gleich einen TLW beschwören will
Feather Tail of Phoenix God (037)
  • ImO goil im Gate, da des schon genug speed hat und man so durch gate/reasoning verlorene Spell/Traps oder auch Monster je nach Situation wiederbeschafen kann
  • Die Ablegkosten machen im Gate kaum was aus, da man schnell mal einen Sinister oder Tribut Monster auf der Hand hat, welches man im Moment net beschwören kann
Lightning Vortex (040)
  • absoluter Geki ersetzer und wird in vielen Decks staple sein
  • Ground hat durch diese Karte womöglich ausgedient
  • wenn nicht restricted oder banned dann absolut broken gg. Gates
Sealing Swords of Darkness (042)
  • der NoC sollte mit dieser Karte wieder öfters in Decks zu sehn sein
  • Monster, wie Mataza können sich freun
  • wieder ein guter Zeitverschaffer, wie die Swords
Explosive Wind of Phoenix Wing (053)
  • gg. Gates absolut Brocken
  • gg. Meta Decks sicherlich auch spielbar
Demon Destruction Virus of Magic (058)
  • absolut Brocken gg. das aktuelle Meta und gg. Burner
  • besonders Warrior Decks, mit Zombyra werden sich freun
 
argh...FET-DE034 Rare Gehirnentführer, argh es tut so weh....es mag zwar halbwegs richtig sein, aber haben diese Leute schonmal was von ner sinnvollen Übersetzung gehört,(z.b. könnte man ihn "Hirnfresser" nennen oder so was, ich weiß ist falsch übersetzt, aber es hört sich tausendmal besser an.) und da gibts wirklich noch Leute die meinen, das deutsche Karten besser als englische sind.

Lightning Vortex. ....Seufz...was soll denn das? Ich dachte wir hätten uns gerade dazu durchgerungen, dass es viel geiler is, wenn man nicht mit nur einer Karte alles platt machen kann....
Kann man zwar mit BoM kontern, aber trotzdem ist es absolut scheiße, dass die jetzt wieder anfangen die Mass Destructions zu bauen. Also wenn weiter solche Karten kommen, könnte man ja denken, dass die BL nur dazu da war Kohle durch neue Karten zu machen, weil die alten ja nicht mehr benutzt werden dürfen, wenn das so ist, fänd ichs echt scheiße von Konami....

Ryo
 
Joa, die Übersetzung ins Deutsche ist mal wieder die Härte XD"

Wenigstens kostet L. Vortex eine Handkarte - schmerzhaft sowas... - und zerstört nicht uneingeschränkt, schon ein deutlich schlechterer Effekt als Raigeki.
Die BL war nicht nur dafür gedacht Massenzerstörer zu eleminieren. Nur die stärksten der meistgespielten Karten. O.o" (Doofer Satz)

Also was ich bisher von dem Booster gesehen habe gefällt mir recht gut; bei Gelegenheit mal genauer angucken.
 
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