balmung
Member
FET-JP001
Spaceman Bow
Water/Fish/4/1700/1500
FET-JP002
God Dragon - Ragnarok
Light/Dragon/4/1500/1000
FET-JP003
Combating Nezumi - Chucho
Earth/Beast/3/1200/0
FET-JP004
Armored Beetle Knight
Earth/Insect/4/1900/1500
Normal Monster
FET-JP005
Phoenix God of Nephthys
Fire/Bird/8/2400/1600
When this card is destroy by card effect, during your next standby phase, you may
special summon this card to the field. If you do, destroy all Magic/Trap cards on the
field.
Ultra Rare/Ultimate Rare
FET-JP006
Guarding Hand of Nephthys
Wind/Spellcaster/2/600/600
Sacrifice two monster on your field including this card to special summon a [Phoenix
God of Nephthys] from your hand/deck to the field.
FET-JP007
Ultimate Insect LV5
Wind/Insect/5/2300/900
When this card is special summon by the effect of [Ultimate Insect LV3], when this
card is face-up on the field, the attack strength of all opponent's monsters is decrease
by 500. During your Standby Phase, you may sacrifice this card to special summon a
[Ultimate Insect LV7] from your hand or deck. (Except on the turn which this card
being Normal Summon, Special Summon, or Reverse)
Rare
FET-JP008
Silent Swordsman LV5
Light/Warrior/5/2300/1000
This card are not affect by effect of opponent's Magic card. When this card successfully
direct attack your opponent's lifepoints, during your next standby phase, put this
face-up card to Graveyard to special summon a [Silent Swordsman LV7] from your hand
or deck.
Ultra Rare/Ultimate Rare
FET-JP009
Earth Emperor - Grandmargu
Earth/Rock/6/2400/1000
When this card is successfully sacrifice Summon, destroy a face-down card on
the field.
Super/Ultimate Rare
FET-JP010
Element Valkyrie
Light/Angel/4/1500/1200
When a monster have the following main-type is on the field, this card gains the effect:
Fire: Increase this card's attack strength by 500.
Water: This card's control cannot be change.
FET-JP011
Element Devil
Dark/Demon/4/1500/1200
When a monster have the following main-type is on the field, this card gains the effect:
- Earth: Negate the effect of effect monsters this card destroy
- Wind: When this card destroy an opponent's monster as a result of battle, this card
can attack one more time.
FET-JP012
Serious Gilpanda
Earth/Beast/4/1000/800
When this card is face-up on the field, whenever a Beast sub-type monster is destroy,
this card's attack strength is increase by 500.
FET-JP013
Matatabi Cat
Earth/Beast/2/0/500
When another Beast sub-type monster is face-up on your field, this card cannot be
target of battle. Once during your turn, you may choose a face-up monster on
opponent's field and lower it's defense strength to 0 until the end of turn.
FET-JP014
Animal King - Behemoth
Earth/Beast/7/2700/1500
You may sacrifice only one monster to sacfifice summon this card, if you do, this card
original attack strengths would become 2000. When this card is successfully Sacrifice
Summon, for each monster you sacrifice to summon this card, return a Beast
sub-type monsters from your Graveyard to your hand.
Super Rare/Ultimate Rare
FET-JP015
Bighorn Mammoth
Earth/Beast/5/2000/1000
When this card is face-up on the field, the opponent's monster which just cannot
attack during the turn it is Normal Summoned, Special Summoned, or Reverse Summoned
cannot attack.
Rare
FET-JP016
Kangaroo Champ
Earth/Beast/4/800/700
The monster that battle this card would change to defense mode after Damage Step.
FET-JP017
Hyena
Earth/Beast/3/1000/300
When this card is destroy as a result of battle, special summon a [Hyena] from
your deck. Shuffle your deck afterward.
FET-JP018
Blade Rabbit
Earth/Beast/2/400/300
When this card is change from attack mode to defense mode, destroy an opponent's
monster on the field.
FET-JP019
Artificial Dog - Maron
Light/Machine/4/1000/1000
When this card is destroyed and sent to Graveyard as a result of battle, both player
lost 1000 lifepoints. When this card is destroy and sent to Graveyard by any means other
than battles, your opponent lose 1000 lifepoints.
FET-JP020
Blood Magician - Magician of Purgatory -
Fire/Spellcaster/4/1400/1700
Whenever a Magic card is activate, put a Magic counter on this card. Remove Magic
counters on this card, destroy a face-up monster on the field with attack strength
less than the number of counters removed *700
Super Rare/Ultimate Rare
FET-JP021
Sage - Keiroon
Earth/Beast-Warrior/4/1800/1000
Discard a Magic card from your hand. Destroy a Magic/Trap card on the field. This
effect can only be activate once per turn.
Rare
FET-JP022
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
an opponent's monster on the field.
Ultra Rare/Ultimate Rare
FET-JP023
Heavy Armored Warrior - Ben Kai
Dark/Warrior/4/500/800
Other than normal attack, this card can do additional attack as same number as the
number of equipment cards equipped on this card.
FET-JP024
Resident of Darkness - Shadow Killer
Dark/Demon/4/1400/200
When your opponent only have monsters in defense mode in his/her monster zone, this card
can attack opponent directly.
Rare
FET-JP025
Sentry Golem
Earth/Rock/4/800/1800
Once during your main phase you may flip this card to face-down defense mode. When
this card is successfully Reverse Summon, return one monster to owner's hand.
FET-JP026
Raging Bull Ogre
Earth/Beast-Warrior/4/1200/1200
Flip a Coin and guess. If it's correct, do 1000 damages to your opponent. If it's
wrong, do 1000 damages to yourself. This effect can only be activate once per turn.
FET-JP027
Fusion Spellborn Creature - Light
Light/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Light main-type Fusion Monster.
FET-JP028
Fusion Spellborn Creature - Dark
Dark/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Dark main-type Fusion Monster.
FET-JP029
Fusion Spellborn Creature - Earth
Earth/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Earth main-type Fusion Monster.
FET-JP030
Tornado Young Priest
Wind/Angel/4/1500/1600
When this card is sacrifice as a result of sacrifice summon for a Wind Main-type
monster, this card count as 2 sacrifice.
FET-JP031
Ruler of Flame
Fire/Pyro/4/1500/1600
When this card is sacrifice as a result of sacrifice summon for a Fire Main-type
monster, this card count as 2 sacrifice.
FET-JP032
Flame Bird
Fire/Bird/4/1000/800
When a Bird sub-type monsters on your field is destroy, this card's attack strength
would be increase by 500.
FET-JP033
Rescue Cat
Earth/Beast/4/300/100
Sacrifice this card from the field to Graveyard, special summon 2 Beast sub-type
monsters with level 3 or less from your deck to your field. The monster special
summon by this effect would be destroy at the end of turn.
FET-JP034
Brain Jacker
Dark/Demon/2/200/900
Flip: This card would become a Equipment Card, and equip on an opponent's monsters. You
gain control that monster, and during each opponent's standby phase, he gain 500
lifepoints.
Rare
FET-JP035
Gatling Dragon
Dark/Machine - Fusion/8/2600/1200
[Revolver Dragon] + [Blowback Dragon]
Flip a coin 3 times. For each head result, destroy a monster on the field. This effect
can only be activate once during your Main Phases.
Ultra/Ultimate Rare
FET-JP036
Dragon Majin - King Dragoon
Light/Spellcaster - Fusion/7/2400/1200
[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]
Your opponent cannot activate effect of Magic, Trap, or monster that target Dragon
sub-type monsters. Once during your turn, you may special summon a Dragon sub-type
monster from your hand.
Super/Ultimate Rare
(Baut euch Drachendecks, die werden immer besser!!!!!!)
FET-JP037
Feathers of Phoenix God
Magic - Normal
Discard one card from your hand, return one card from your Graveyard to the top of
your deck
Super/Ultimate Rare
FET-JP038
Poison Fang
Magic - Continuous
Whenever a Beast sub-tpe monster does battle damages to your opponent's lifepoints,
your opponent take 500 lifepoint damages.
FET-JP039
Magic Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.
Rare
FET-JP040
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
Super Rare/Ultimate Rare
FET-JP041
Death Meteor
Magic - Normal
Do 1000 damages to your opponent's lifepoints. This card cannot be activate if
your opponent's lifepoints is 3000 or less.
FET-JP042
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all opponent's monster would turn to face-down defense
mode. Also, when this card is face-up on the field, opponent's monster cannot change
its mode. Destroy this card at the end of second End Phase
Rare
FET-JP043
Spiral Spearshot
Magic - Continuous
Whenever your [Dark Knight - Gaia], [Swift Dark Knight - Gaia], or [Dragon Knight -
Gaia] attack a monster in defense mode, if the attack is more than the defense
strength, do battle damages equal to the difference to opponent's lifepoints. When
[Dragon Knight - Gaia] does battle damages to your opponent as a result of this
effect, draw 2 cards from your deck, then discard one card from your hand.
Rare
FET-JP044
Restraint Removal
Magic - Normal
Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
Naked Gearfreed] from your hand or deck.
FET-JP045
Centrifugal Separated Field
Magic - Field
Whenever your Fusion monster is destroy and sent to Graveyard by effet of cards, choose
one of that Fusion monster's Fusion material, and special summon it to your field.
FET-JP046
Contract of Fulfillment
Magic - Equipment
Pay 800 lifepoints. Choose a Ritual monster card in your Graveyard and special summon
it to the field in attack mode, and equipped this card on it. If this card is destroyed,
so is the equipped monster.
FET-JP047
Re-Fusion
Magic - Equipment
Pay 800 lifepoints. Choose a Fusion monster card in your Graveyard and special summon
it to the field in attack mode, and equipped this card on it. If this card is destroyed,
so is the equipped monster.
FET-JP048
Hundred Beasts Stampede
Magic - Quickplay
The attack strength of all Beast sub-type monsters on your field would be increase
by number of Beast sub-type monster on your field * 200 until the end of turn.
FET-JP049
Cross Counter
Trap - Normal
When a monster in defense mode is attacked, and the defending strength of the defending
monster is higher than the attack of the attacking monster, double the Battle Damage.
Destroy the attacking monster after damage step.
FET-JP050
Pole Position
Trap - Continuous
When this card is face-up on the field, the monster card on the field with highest
attack strength cannot be affect by the effect of Magic cards. If [Pole Position]
leaves the field, destroy the face-up monster with the highest attack strength.
FET-JP051
Punishment Game!
Trap - Normal
Whenever your opponent's had four cards in his/her hand, choose one of the following
effect and activate:
- Your opponent cannot draw in his/her next draw phase
- Your opponent cannot activate Magic/Trap during this turn.
Rare
FET-JP052
Scaring Roar
Trap - Normal
Your opponent cannot declare attack during this turn.
FET-JP053
Explosive Wind of Phoenix Wing
Trap - Normal
Discard one card from your hand, return a card on opponent's field to the top of his/her
deck.
FET-JP054
Goblin Managment Expert
Trap - Normal
Draw card equal to number of [Goblin Managment Expert] in your Graveyard plus one. Then
choose one card in your hand and return it to the bottom of your deck.
FET-JP055
Cattle Mutilation
Trap - Normal
Return a Beast sub-type monster from your field to your hand. Special Summon a monster
from your hand with the same level as that monster.
FET-JP056
Headquarters Assault
Trap - Normal
Choose a monster on your field to activate this card. Destroy that monster, put
the top 2 cards in your opponent's Deck to Graveyard.
Rare
FET-JP057
D.D. Dynamite
Trap - Normal
For each opponent's monsters remove from game, do 300 damages to his/her lifepoints
FET-JP058
Deck Destruction Virus of Magic
Trap - Normal
Sacrifice a Dark main-type monster with 2000 attack strength or higher on your
field. After the activation, look at opponent's field and hand, and for 3 of opponent's
turn, reveal the card opponent draw, if it's a monster with attack strength of 1500 or
less, destory that card.
Super Rare/Ultimate Rare
FET-JP059
Elemental Burst
Trap - Normal
Sacrifice one each of monster with Wind, Water, Fire, and Earth, destroy all opponent's
card on the field.
FET-JP060
Coercive Safety Agreement
Trap - Normal
Discard one card from your hand. Until the end of the turn, Trap cards cannot be
activate.
Rare
Greetz
Dark Messenger
Spaceman Bow
Water/Fish/4/1700/1500
FET-JP002
God Dragon - Ragnarok
Light/Dragon/4/1500/1000
FET-JP003
Combating Nezumi - Chucho
Earth/Beast/3/1200/0
FET-JP004
Armored Beetle Knight
Earth/Insect/4/1900/1500
Normal Monster
FET-JP005
Phoenix God of Nephthys
Fire/Bird/8/2400/1600
When this card is destroy by card effect, during your next standby phase, you may
special summon this card to the field. If you do, destroy all Magic/Trap cards on the
field.
Ultra Rare/Ultimate Rare
FET-JP006
Guarding Hand of Nephthys
Wind/Spellcaster/2/600/600
Sacrifice two monster on your field including this card to special summon a [Phoenix
God of Nephthys] from your hand/deck to the field.
FET-JP007
Ultimate Insect LV5
Wind/Insect/5/2300/900
When this card is special summon by the effect of [Ultimate Insect LV3], when this
card is face-up on the field, the attack strength of all opponent's monsters is decrease
by 500. During your Standby Phase, you may sacrifice this card to special summon a
[Ultimate Insect LV7] from your hand or deck. (Except on the turn which this card
being Normal Summon, Special Summon, or Reverse)
Rare
FET-JP008
Silent Swordsman LV5
Light/Warrior/5/2300/1000
This card are not affect by effect of opponent's Magic card. When this card successfully
direct attack your opponent's lifepoints, during your next standby phase, put this
face-up card to Graveyard to special summon a [Silent Swordsman LV7] from your hand
or deck.
Ultra Rare/Ultimate Rare
FET-JP009
Earth Emperor - Grandmargu
Earth/Rock/6/2400/1000
When this card is successfully sacrifice Summon, destroy a face-down card on
the field.
Super/Ultimate Rare
FET-JP010
Element Valkyrie
Light/Angel/4/1500/1200
When a monster have the following main-type is on the field, this card gains the effect:
Fire: Increase this card's attack strength by 500.
Water: This card's control cannot be change.
FET-JP011
Element Devil
Dark/Demon/4/1500/1200
When a monster have the following main-type is on the field, this card gains the effect:
- Earth: Negate the effect of effect monsters this card destroy
- Wind: When this card destroy an opponent's monster as a result of battle, this card
can attack one more time.
FET-JP012
Serious Gilpanda
Earth/Beast/4/1000/800
When this card is face-up on the field, whenever a Beast sub-type monster is destroy,
this card's attack strength is increase by 500.
FET-JP013
Matatabi Cat
Earth/Beast/2/0/500
When another Beast sub-type monster is face-up on your field, this card cannot be
target of battle. Once during your turn, you may choose a face-up monster on
opponent's field and lower it's defense strength to 0 until the end of turn.
FET-JP014
Animal King - Behemoth
Earth/Beast/7/2700/1500
You may sacrifice only one monster to sacfifice summon this card, if you do, this card
original attack strengths would become 2000. When this card is successfully Sacrifice
Summon, for each monster you sacrifice to summon this card, return a Beast
sub-type monsters from your Graveyard to your hand.
Super Rare/Ultimate Rare
FET-JP015
Bighorn Mammoth
Earth/Beast/5/2000/1000
When this card is face-up on the field, the opponent's monster which just cannot
attack during the turn it is Normal Summoned, Special Summoned, or Reverse Summoned
cannot attack.
Rare
FET-JP016
Kangaroo Champ
Earth/Beast/4/800/700
The monster that battle this card would change to defense mode after Damage Step.
FET-JP017
Hyena
Earth/Beast/3/1000/300
When this card is destroy as a result of battle, special summon a [Hyena] from
your deck. Shuffle your deck afterward.
FET-JP018
Blade Rabbit
Earth/Beast/2/400/300
When this card is change from attack mode to defense mode, destroy an opponent's
monster on the field.
FET-JP019
Artificial Dog - Maron
Light/Machine/4/1000/1000
When this card is destroyed and sent to Graveyard as a result of battle, both player
lost 1000 lifepoints. When this card is destroy and sent to Graveyard by any means other
than battles, your opponent lose 1000 lifepoints.
FET-JP020
Blood Magician - Magician of Purgatory -
Fire/Spellcaster/4/1400/1700
Whenever a Magic card is activate, put a Magic counter on this card. Remove Magic
counters on this card, destroy a face-up monster on the field with attack strength
less than the number of counters removed *700
Super Rare/Ultimate Rare
FET-JP021
Sage - Keiroon
Earth/Beast-Warrior/4/1800/1000
Discard a Magic card from your hand. Destroy a Magic/Trap card on the field. This
effect can only be activate once per turn.
Rare
FET-JP022
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
an opponent's monster on the field.
Ultra Rare/Ultimate Rare
FET-JP023
Heavy Armored Warrior - Ben Kai
Dark/Warrior/4/500/800
Other than normal attack, this card can do additional attack as same number as the
number of equipment cards equipped on this card.
FET-JP024
Resident of Darkness - Shadow Killer
Dark/Demon/4/1400/200
When your opponent only have monsters in defense mode in his/her monster zone, this card
can attack opponent directly.
Rare
FET-JP025
Sentry Golem
Earth/Rock/4/800/1800
Once during your main phase you may flip this card to face-down defense mode. When
this card is successfully Reverse Summon, return one monster to owner's hand.
FET-JP026
Raging Bull Ogre
Earth/Beast-Warrior/4/1200/1200
Flip a Coin and guess. If it's correct, do 1000 damages to your opponent. If it's
wrong, do 1000 damages to yourself. This effect can only be activate once per turn.
FET-JP027
Fusion Spellborn Creature - Light
Light/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Light main-type Fusion Monster.
FET-JP028
Fusion Spellborn Creature - Dark
Dark/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Dark main-type Fusion Monster.
FET-JP029
Fusion Spellborn Creature - Earth
Earth/Rock/3/1000/1600
This card can be substitution of a Fusion Material. Other Fusion Material cannot be
other substitution of Fusion Material. You can sacrifice this card and all other Fusion
Material monster on the field to special summon a Earth main-type Fusion Monster.
FET-JP030
Tornado Young Priest
Wind/Angel/4/1500/1600
When this card is sacrifice as a result of sacrifice summon for a Wind Main-type
monster, this card count as 2 sacrifice.
FET-JP031
Ruler of Flame
Fire/Pyro/4/1500/1600
When this card is sacrifice as a result of sacrifice summon for a Fire Main-type
monster, this card count as 2 sacrifice.
FET-JP032
Flame Bird
Fire/Bird/4/1000/800
When a Bird sub-type monsters on your field is destroy, this card's attack strength
would be increase by 500.
FET-JP033
Rescue Cat
Earth/Beast/4/300/100
Sacrifice this card from the field to Graveyard, special summon 2 Beast sub-type
monsters with level 3 or less from your deck to your field. The monster special
summon by this effect would be destroy at the end of turn.
FET-JP034
Brain Jacker
Dark/Demon/2/200/900
Flip: This card would become a Equipment Card, and equip on an opponent's monsters. You
gain control that monster, and during each opponent's standby phase, he gain 500
lifepoints.
Rare
FET-JP035
Gatling Dragon
Dark/Machine - Fusion/8/2600/1200
[Revolver Dragon] + [Blowback Dragon]
Flip a coin 3 times. For each head result, destroy a monster on the field. This effect
can only be activate once during your Main Phases.
Ultra/Ultimate Rare
FET-JP036
Dragon Majin - King Dragoon
Light/Spellcaster - Fusion/7/2400/1200
[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]
Your opponent cannot activate effect of Magic, Trap, or monster that target Dragon
sub-type monsters. Once during your turn, you may special summon a Dragon sub-type
monster from your hand.
Super/Ultimate Rare
(Baut euch Drachendecks, die werden immer besser!!!!!!)
FET-JP037
Feathers of Phoenix God
Magic - Normal
Discard one card from your hand, return one card from your Graveyard to the top of
your deck
Super/Ultimate Rare
FET-JP038
Poison Fang
Magic - Continuous
Whenever a Beast sub-tpe monster does battle damages to your opponent's lifepoints,
your opponent take 500 lifepoint damages.
FET-JP039
Magic Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.
Rare
FET-JP040
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.
Super Rare/Ultimate Rare
FET-JP041
Death Meteor
Magic - Normal
Do 1000 damages to your opponent's lifepoints. This card cannot be activate if
your opponent's lifepoints is 3000 or less.
FET-JP042
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all opponent's monster would turn to face-down defense
mode. Also, when this card is face-up on the field, opponent's monster cannot change
its mode. Destroy this card at the end of second End Phase
Rare
FET-JP043
Spiral Spearshot
Magic - Continuous
Whenever your [Dark Knight - Gaia], [Swift Dark Knight - Gaia], or [Dragon Knight -
Gaia] attack a monster in defense mode, if the attack is more than the defense
strength, do battle damages equal to the difference to opponent's lifepoints. When
[Dragon Knight - Gaia] does battle damages to your opponent as a result of this
effect, draw 2 cards from your deck, then discard one card from your hand.
Rare
FET-JP044
Restraint Removal
Magic - Normal
Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
Naked Gearfreed] from your hand or deck.
FET-JP045
Centrifugal Separated Field
Magic - Field
Whenever your Fusion monster is destroy and sent to Graveyard by effet of cards, choose
one of that Fusion monster's Fusion material, and special summon it to your field.
FET-JP046
Contract of Fulfillment
Magic - Equipment
Pay 800 lifepoints. Choose a Ritual monster card in your Graveyard and special summon
it to the field in attack mode, and equipped this card on it. If this card is destroyed,
so is the equipped monster.
FET-JP047
Re-Fusion
Magic - Equipment
Pay 800 lifepoints. Choose a Fusion monster card in your Graveyard and special summon
it to the field in attack mode, and equipped this card on it. If this card is destroyed,
so is the equipped monster.
FET-JP048
Hundred Beasts Stampede
Magic - Quickplay
The attack strength of all Beast sub-type monsters on your field would be increase
by number of Beast sub-type monster on your field * 200 until the end of turn.
FET-JP049
Cross Counter
Trap - Normal
When a monster in defense mode is attacked, and the defending strength of the defending
monster is higher than the attack of the attacking monster, double the Battle Damage.
Destroy the attacking monster after damage step.
FET-JP050
Pole Position
Trap - Continuous
When this card is face-up on the field, the monster card on the field with highest
attack strength cannot be affect by the effect of Magic cards. If [Pole Position]
leaves the field, destroy the face-up monster with the highest attack strength.
FET-JP051
Punishment Game!
Trap - Normal
Whenever your opponent's had four cards in his/her hand, choose one of the following
effect and activate:
- Your opponent cannot draw in his/her next draw phase
- Your opponent cannot activate Magic/Trap during this turn.
Rare
FET-JP052
Scaring Roar
Trap - Normal
Your opponent cannot declare attack during this turn.
FET-JP053
Explosive Wind of Phoenix Wing
Trap - Normal
Discard one card from your hand, return a card on opponent's field to the top of his/her
deck.
FET-JP054
Goblin Managment Expert
Trap - Normal
Draw card equal to number of [Goblin Managment Expert] in your Graveyard plus one. Then
choose one card in your hand and return it to the bottom of your deck.
FET-JP055
Cattle Mutilation
Trap - Normal
Return a Beast sub-type monster from your field to your hand. Special Summon a monster
from your hand with the same level as that monster.
FET-JP056
Headquarters Assault
Trap - Normal
Choose a monster on your field to activate this card. Destroy that monster, put
the top 2 cards in your opponent's Deck to Graveyard.
Rare
FET-JP057
D.D. Dynamite
Trap - Normal
For each opponent's monsters remove from game, do 300 damages to his/her lifepoints
FET-JP058
Deck Destruction Virus of Magic
Trap - Normal
Sacrifice a Dark main-type monster with 2000 attack strength or higher on your
field. After the activation, look at opponent's field and hand, and for 3 of opponent's
turn, reveal the card opponent draw, if it's a monster with attack strength of 1500 or
less, destory that card.
Super Rare/Ultimate Rare
FET-JP059
Elemental Burst
Trap - Normal
Sacrifice one each of monster with Wind, Water, Fire, and Earth, destroy all opponent's
card on the field.
FET-JP060
Coercive Safety Agreement
Trap - Normal
Discard one card from your hand. Until the end of the turn, Trap cards cannot be
activate.
Rare
Greetz
Dark Messenger